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Electroplankton

Electroplankton
Electroplankton.jpg
North American box art
Developer(s) indieszero
Publisher(s) Nintendo
Director(s) Toshio Iwai
Producer(s) Shigeru Miyamoto
Toru Osawa
Designer(s) Toshio Iwai
Artist(s) Nanako Kinoshita
Kazuma Norisada
Composer(s) Koichi Kyuma
Yuichi Ozaki
Platform(s) Nintendo DS, Nintendo DSi
Release date(s)
  • JP: April 7, 2005
  • NA: January 9, 2006
  • EU: July 7, 2006
Genre(s) Music game
Mode(s) Single-player

Electroplankton (エレクトロプランクトン Erekutoropurankuton?) is an interactive music video game developed by indieszero and published by Nintendo for the Nintendo DS handheld video game console. It was first released in Japan in 2005, and was later released in North America and Europe in 2006. This game allows the player to interact with animated plankton and create music through one of ten different plankton themed interfaces. The first-run edition of Electroplankton in Japan came bundled with a set of blue colored ear bud headphones.

The game offers two game modes — Performance and Audience. The Performance mode allows the user to interact with the plankton through use of the stylus, touchscreen, and microphone. Audience mode simply allows the user to put down the system and enjoy a continuous musical show put on by all of the plankton, although the user can interact with the plankton just like in Performance mode. Audience mode is like a demo mode in some other games.

Nintendo president Satoru Iwata explained that the unusual reason why director Toshio Iwai's name appears directly on the game's packaging is because he alone had created it. The developers considered including a save function, but opted not to because they wanted for the players to enjoy the game both extemporarily and viscerally. They felt that if a save function were included then the game would be used more as a tool, where the player had to open several additional menus and windows or have to input file names to save. Another reason was that it would require large volume of flash ROM and would take a long time to save and read the data in order to save the voice files for Volvoice and Rec-Rec.


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