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Eat Lead: The Return of Matt Hazard

Eat Lead.jpg
Developer(s) Vicious Cycle Software
Publisher(s) D3 Publisher
Producer(s) Bryan West
Designer(s) David Ellis
Programmer(s) Allan Campbell
Artist(s) Alden Filion
Writer(s) David Ellis
Composer(s) Rod Abernethy
Tony Morales
Engine Vicious Engine 2
Platform(s) PlayStation 3, Xbox 360
Release
  • NA: February 26, 2009
  • EU: March 6, 2009
  • AU: March 26, 2009
Genre(s) Third-person shooter
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings Xbox 360:54%
PlayStation 3: 55%
Metacritic Xbox 360: 53/100
PlayStation 3: 51/100
Review scores
Publication Score
GameSpot 6/10
IGN 5.2/10

Eat Lead: The Return of Matt Hazard is a third-person shooter video game for the Xbox 360 and PlayStation 3 video game consoles. The game was developed by Vicious Cycle Software and published by D3 Publisher.

Eat Lead pits players in the role of the title character, a "legendary" gaming hero who is "returning to glory" in a new video game, some 25 years after his debut game and 6 years after his last game. In reality, the Matt Hazard character is in his first video game, with a history made up by D3 Publisher to chronicle the character's rise and fall in popularity. The Return of Matt Hazard marks Hazard's fictitious "comeback" to the gaming scene. Hazard is voiced by Will Arnett, while Neil Patrick Harris voices his nemesis Wallace "Wally" Wellesley.

The game itself is a parody of action-gaming clichés. The October 2008 debut trailer was done as a Behind the Music spoof called Inside the Game complete with Jim Forbes narration. It chronicles Matt Hazard's successes and hardships, and mirrors the progression of the Duke Nukem series of games, from early 8-bit to modern consoles.

The cast of Eat Lead received a nomination in the 2009 Spike Video Game Awards, under the category for "Best Cast," and won the award for "Best Comedy Game."

Eat Lead is a third-person shooter where the player takes the role of satirical video game character Matt Hazard, implementing an over-the-shoulder camera perspective with combat emphasizing a duck-and-cover system using walls and other objects in the game’s environment, in a similar fashion to Gears of War. Much of the scenery provides only temporary cover as after a certain amount of damage, it will glitch and be "edited out" of the game, leaving a tear in the level. While in cover, Matt can target and automatically run towards another piece of cover instead of moving manually.


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