Earthworm Jim 2 | |
---|---|
Developer(s) |
Shiny Entertainment (Genesis & SNES ver.) Screaming Pink, Inc. (Saturn & PS1 ver.) |
Publisher(s) |
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Designer(s) |
David Perry Doug TenNapel |
Artist(s) | Nick Bruty |
Composer(s) | Tommy Tallarico |
Series | Earthworm Jim |
Platform(s) | Genesis, SNES, MS-DOS, Sega Saturn, PlayStation, Game Boy Advance, Nintendo Wii |
Release date(s) |
November 15, 1995
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Genre(s) | Platform |
Mode(s) | Single Player |
Review scores | |
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Publication | Score |
CVG | 3/10 (PS1) |
EGM | 7.875/10 (GEN) |
GameSpot | 2/10 (GBA) |
IGN | 4/10 (GBA) |
Nintendo Life | (GEN) |
Next Generation | (GEN) |
Sega Saturn Magazine | 94% (GEN) 72% (SAT) |
Earthworm Jim 2 is a run and gun platform video game starring an earthworm named Jim in a robotic suit who battles evil. It is a sequel to the original Earthworm Jim, and the second and final game in the Earthworm Jim series developed by original creators Doug TenNapel, David Perry, and Shiny Entertainment. It was released in late 1995 and early 1996 depending on region and video game console, initially being released for the Sega Genesis and Super Nintendo, before being ported to many other consoles.
The purpose of the game is largely the same as it was in the original Earthworm Jim; traverse through the levels in order to save Princess What's Her Name, and defeat the game's numerous enemies, namely Psy-Crow. However, gameplay is much more diverse than in the first Earthworm Jim.
While the majority of levels are still based on run and gun and platformer game elements, separate levels incorporate different gameplay elements as well. Some levels, such as the opening level, "Anything But Tangerines", and the game's eighth level, "Level Ate", play largely the same as the original Earthworm Jim, with the exception of there being a larger variety of moves at the players disposal. For instance, there are more types of guns to use once found in a level, such as an auto-aiming gun, or the "Barn Blaster" gun which takes out every enemy visible on the screen. Additionally, Jim's friend "Snot" travels with him, and can be used to stick and swing to other slimy green surfaces, or as a parachute, upon jumping.
Other levels stray much farther from this formula. In the third level, "The Villi People," the player must guide Jim, defenseless in the disguise of a blind cave salamander, through intestinal passages, while avoiding exploding sheep and hazards embedded in the floor and walls. The latter part of the level suddenly switches to a game show/trivia format, where the player has to answer nonsensical multiple choice questions that commonly have no logically correct answer. Another level, aptly titled "Inflated Head", has Jim's head inflated much like a balloon, and the player must control Jim as he floats upward, avoiding touching sharp objects which cause him to fall back down to the start of the level, all the while dodging Evil the Cat's attack.