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EA Sports MMA

EA Sports MMA
EA Sports MMA (game box art).png
Developer(s) EA Tiburon
Publisher(s) EA Sports
Platform(s) PlayStation 3, Xbox 360,iOS
Release date(s) October 19, 2010
Genre(s) Mixed martial arts
Aggregate scores
Aggregator Score
GameRankings 80.5% Xbox 360, 78.2% PS3
Metacritic 79% Xbox 360, 78% PS3
Review scores
Publication Score
Edge 6/10
Eurogamer 7/10
Game Informer 8.5/10
GamePro 4.5/5 stars
GameSpot 7.5/10
IGN 8/10
OXM (US) 9/10
X-Play 3/5 stars

EA Sports MMA is a fighting video game which was developed by EA Tiburon and published by EA Sports from 2008 to 2010. It was released for the PlayStation 3 and Xbox 360 on October 19, 2010 in North America and October 22, 2010 everywhere else. Online services have been shut down since April 13, 2012 for the PlayStation 3 and Xbox 360.

On June 1, 2009, Electronic Arts announced that an all-new fighting title is in development under the EA Sports brand. EA Sports MMA was released in 2010 on the Xbox 360 and PS3. Its website did not reveal any facts about the gameplay or its release date, just one link to sign up for the EA Sports newsletter and another that directs people to EA Sports' MMA forum. However, the Facebook page for the game released steady amounts of videos and preview information leading up to the release. This game has many options to create the ultimate MMA experience. The game focuses on global MMA, not but it's the hardest restricting its gameplay to one brand or region.

It was announced that the first trailer would be shown on CBS, during Strikeforce: Fedor vs. Rogers on November 7, 2009. The trailer featured Emelianenko and Rogers performing a variety of attacks and defenses against each other. The trailer ended with both of the men about to punch each other in the face. It was announced that EA MMA would feature Strikeforce as its flagship promotion.

The US cover for the game shows Fedor Emelianenko and Randy Couture, while the Japanese cover has Hidehiko Yoshida instead of Couture.

Players can move, and strike it enemies. They can turn attacks into body punches, kicks or feints. Takedown/transition attempts and takedown/transition defense can be performed. Depending on the timing, successful defense can result in a sprawl, transitional block or a reversal. Submissions can be attempted, and the defending player can prevent the hold from being applied if he reacts quickly enough. Otherwise, the fighters engage in one of two submission mini-games. Once a submission has been initiated, it is not possible to cancel out of it.

For arm and leg submissions, the players must tap either the submit or defend button several times until the defending fighter either submits or escapes. The idea is to tap the button in short bursts while maintaining the stamina at optimum levels and never letting it drain completely. For chokes, a circular image appears in the center of the screen. A colored marker moves along the circumference from clockwise to counterclockwise in unpredictable patterns and fades in and out of view. The player (whether on offense or defense) must track and match the movement of the marker with the left analog stick. The circle shrinks (while the screen fades to black) as the fighter gets closer to getting choked out and expands when one gets closer to escaping.


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