Dungeons & Dragons: Tower of Doom | |
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European arcade flyer
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Designer(s) | Tomoshi Sadamoto Magigi Fukunishi George Kamitani Alex Jimenez |
Artist(s) | Kinu Nishimura |
Composer(s) | Isao Abe Takayuki Iwai Hideki Okugawa |
Platform(s) | Arcade |
Release |
Arcade
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Genre(s) | Beat 'em up/role-playing video game |
Mode(s) | Up to 4 players, cooperative |
Cabinet | Standard |
Arcade system | CPS-2 |
Dungeons & Dragons: Tower of Doom (ダンジョンズ&ドラゴンズ タワーオブドゥーム), published in 1993, is the first of two arcade games created by Capcom based on the Dungeons & Dragons tabletop role-playing game and set in the Mystara campaign setting. It is a side scrolling beat 'em up with some role-playing video game elements mixed in. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons & Dragons: Shadow over Mystara, under the title Dungeons & Dragons Collection, although the Saturn version limited the gameplay to only two players.
Tower of Doom is a side-scrolling arcade game featuring four different characters (cleric, dwarf, elf, fighter) fighting iconic Dungeons & Dragons monsters.Bosses include a troll that regenerates unless burned, a large black dragon, the dreaded Shadow Elf (Mystara's equivalent of the drow), a beholder, the optional superboss Flamewing (a great wyrm red dragon) and the final boss Deimos (an archlich).
At points in the game the players are presented with a choice of paths to take to continue progress. Each path goes to a different area, and it is impossible to visit every area in a single play.
The gameplay is more technical than the average on beat'em up games. In addition to the usual basic attacks and jumping it includes blocking, strong attacks, turning attacks, dashing attacks, crouching and evading. It also requires the use of careful tactics, as most enemies have the same abilities as the heroes and can out-range them, too.