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Dungeon of the Endless

Dungeon of the Endless Logo.jpg
Developer(s) Amplitude Studios
Engine Unity
Platform(s) Microsoft Windows, OS X, iOS, Xbox One
Release date(s) Windows, OS X
  • WW: October 27, 2014
iOS
  • WW: August 20, 2015
Xbox One
  • WW: March 16, 2016
Genre(s) Roguelike, tower defense
Mode(s) Single player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 80%
Metacritic 79/100
Review scores
Publication Score
GameSpot 7/10
IGN 8.1/10
PC Gamer (US) 77/100

Dungeon of the Endless is a roguelike, tower defense game developed by Amplitude Studios and released in October 2014 for Microsoft Windows and Mac OS X systems, August 2015 for iOS devices, and for Xbox One in March 2016. It is the third game of their loosely connected Endless series, which includes Endless Space and Endless Legend.

In the game, the player takes the role of the survivors of a prison spaceship, its escape pod having crashed to the surface of a strange planet. To escape, they must take an energy crystal through several floors, each floor filled with a number of dangerous creatures. To help, the player can have their survivors explore the randomly generated levels to collect resources as to enable power to various rooms and construct turrets to fend off the enemies when they move the crystal from its starting point to the elevator to the next floor.

Dungeon of the Endless is a roguelike game, featuring procedurally generated levels and the notion of permadeath, so that each runthrough of the game is different. The game is based on directing the survivors of a prison spacecraft (crew, prisoners, and civilians alike), having crash-landed on a strange alien planet, through several levels as to achieve escape from the planet. At the start of each game, the player selects two characters with each character having different statistics such as health, attack, defense power, and movement speed, as well as a number of abilities. The player is able to control each character separately or in tandem by directing them to move to the various rooms on the current level or open doors on that level, as well as to initiate any special ability or to heal them. Otherwise, the characters will act autonomously such as fending off any enemies that enter the room to the best of their ability. On the first level of the game, the characters will start in the crashed escape pod with the power crystal, while on subsequent levels, they will start on the elevator that they took from the previous level.

The game plays out in primarily a turn-based matter, each turn marked when a new door on the level is opened. At the start of each turn, the player gains fixed amounts of three resources: Industry, Science, and Food. Industry is used primarily in the construction of turrets and resource generators; Science is used to research new types of turrets and generators, and Food is used to heal the characters, or increase their experience level which improves their statistics, and gives them new abilities. Certain rooms may have objects that can be scavenged for more of these resources. Furthermore, rooms will have Dust, which powers the crystal. As the crystal gains more power, the player can "activate" a limited number of continuous sets of rooms, allowing them to build resource generators and turrets on rooms which have been activated. Players can also deactivate a room at any time to reroute the power to a different room, disabling the turrets and generators in that room. Other rooms may feature item chests, shopkeepers, and research stations, or they may contain survivors that players can recruit to their party (up to 4 characters total).


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