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Dual Analog Controller

Dual Analog

The Dual Analog Controller
Developer Sony Computer Entertainment
Manufacturer Sony
Type Video game controller
Generation Fifth generation era
Retail availability April 25, 1997
Discontinued Mid-1998
Connectivity PlayStation Port
Predecessor PlayStation Controller
Successor DualShock

The PlayStation Dual Analog Controller (SCPH-1150 in Japan, SCPH-1180 in the United States and SCPH-1180e in Europe) is Sony's first handheld analog controller for the PlayStation, and the predecessor to the DualShock. Its first official analog controller was the PlayStation Analog Joystick (SCPH-1110).

The Dual Analog Controller was first displayed under glass at the PlayStation Expo 96-97 which was held from November 1 to November 4, 1996. It was released in Japan in April 1997, coincident with the Japanese releases of analog-capable titles Tobal 2 and Bushido Blade. It was advertised as allowing for more precise and fluid control of the games' fighters, with the rumble feature contributing to a more realistic experience.

Before its release in the United States, Sony decided that vibration feedback would be removed from the European and American versions of the controller. According to a Sony spokesperson, "We evaluated all the features and decided, for manufacturing reasons, that what was most important to gamers was the analog feature."

It was released in the United States on August 27, 1997; and in Europe in September 1997 with little promotion. A few months later, the first DualShock controller was released in Japan on November 20, 1997.

Namco had already released an analog controller for PlayStation called NeGcon. Sony's Dual Analog Controller's analog mode was not compatible with the NeGcon-compatible games such as Wipeout and Ridge Racer. However, Need for Speed II, Gran Turismo, and Gran Turismo 2 feature compatibility with both NeGcon and Dual Analog control schemes.

Fans of a smaller form factor, Japanese gamers complained that the very long hand grips made the controller too large to be held properly and the lack of a rumble feature in the U.S. and European models are the most commonly cited reasons that Sony decided to end production of this controller and redesign it. This redesign eventually became the DualShock.


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