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Dragons of Faith

Dragons of Faith
DL12 Dragons of Faith.jpg
Code DL12
Rules required AD&D (1st Edition)
Character levels 9 - 10
Campaign setting Dragonlance
Authors Harold Johnson
Bruce Heard
First published 1986
Linked modules
DL10 DL12 DL13 DL14

Dragons of Faith is the second of four parts in the third major story arc of the Dungeons & Dragons Dragonlance series of game modules. It is one of the 14 Dragonlance adventures published by TSR between 1984 and 1986. Its cover features a painting by Jeff Easley.

Dragons of Faith is a continuation of the Dragonlance story. It begins about a month after the party leaves the elven forest of Silvanesti and concludes some time after they leave the city of Istar. The prologue gives the background and the story up to that point, as well as an overview of the way events should proceed in the module for the Dungeon Master to reference. In this scenario, the player characters flee the evil city of Flotsam and cross the Blood Sea, where they encounter Istar, the City of the Deep, and become involved in an undersea battle. In the undersea city of Istar, the sea elves are under threat from a group of the dragon armies. At this point, if the Battlesystem rules are used, the major underwater battle involving Istar can be run, for which new rules are given. The Dungeon Master draws from a deck of Talis cards (the tarot of Krynn), to determine the events of the adventure.

After this battle, the player characters must sail across the Blood Sea of Istar into enemy territory, evade the forces of the Dragon Highlords and according to the module's teaser, "capture the crucial pawn before darkness snatches it away!"

This module can be played as a stand-alone adventure or used as part of the larger sequence of Dragonlance adventures.

The module includes a sheet of cut-apart Talis cards, as well as statistics and counters for an underwater Battlesystem battle. The cover has character cards for the pre-generated characters, plus two new characters (one of whom is a new kender). The cover also includes a combined monster statistics chart and a set of maps indicating where the action takes place. This set of maps is a double-sided large sheet showing various smaller locations in the adventure on one side, while the other side of the sheet has a larger map of the main battle area for use with the Battlesystem rules. The text gives details of how to use the Talis cards to predict forthcoming events during the adventure, as well as for games of chance. There are sixty-four pages in the module, sixteen of which are pull-outs, including character cards for twenty non-player characters.


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