Dragon Ball Z: Infinite World | |
---|---|
Developer(s) | Dimps |
Publisher(s) | |
Distributor(s) | Atari Europe (EU) |
Series | Dragon Ball |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Fighting |
Mode(s) |
Single-player Multiplayer |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 50.80% |
Metacritic | 48/100 |
Review scores | |
Publication | Score |
GamePro | |
Game Revolution | D |
GameSpot | 5.5/10 |
GamesRadar | |
GameZone | 6.1/10 |
IGN | 3.5/10 |
Dragon Ball Z: Infinite World (ドラゴンボールZ インフィニットワールド Doragon Bōru Zetto Infinitto Wārudo?) is a fighting video game for the PlayStation 2 based on the anime and manga series Dragon Ball and fourth installment in the Budokai series. The game was developed by Dimps and published in North America by Atari and in Europe and Japan by Namco Bandai under the Bandai label. It was released in North America on November 4, 2008, in Japan on December 4, and in Europe the following day. It is the last Dragon Ball Z game to be released on the PlayStation 2 console and to be published by Atari.
The game is a fighting game, the player pits their character against other characters controlled by the in game AI or by another player, which depends on the mode that the player or players are in. The Dragon Mission game mode features other gameplay elements, making the gameplay less linear. Within a week of the game's initial release in Japan, it sold 76,452 units. The game received generally negative reviews, with some of video games publications commenting on the similarities between other games from Dragon Ball Z.
The game's mechanics are essentially the same as the Budokai games, with some elements carried over from Burst Limit. Players take control of and battle various characters from the Dragon Ball franchise. 42 characters are playable, in comparison with Budokai 3, which had thirty-eight characters in its roster.