Dragon Ball: Raging Blast 2 | |
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Developer(s) | Spike |
Publisher(s) | Bandai |
Distributor(s) | Bandai Namco Games |
Director(s) | Hiroyuki Kaneko |
Producer(s) | Ryo Mito |
Designer(s) | Satoshi Tsurumi Nobuyoshi Kanzaki |
Programmer(s) | Shiro Aoki Shigeru Saito |
Composer(s) |
Shunsuke Kikuchi Kenji Yamamoto |
Series | Dragon Ball |
Platform(s) | PlayStation 3, Xbox 360 |
Release date(s) |
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Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Dragon Ball: Raging Blast 2 (Japanese: ドラゴンボール レイジングブラスト2 Hepburn: Doragon Bōru Reijingu Burasuto Tsū?) is a video game based on the manga and anime franchise Dragon Ball and is a follow-up to the 2009 video game Dragon Ball: Raging Blast. It was developed by Spike and published by Namco Bandai under the Bandai label for the PlayStation 3 and Xbox 360 gaming consoles in the beginning of November 2010.
The game is a 3D fighter that allows players to play as characters within the Dragon Ball universe, either against the game's AI or another player in one of the various modes of play both on and offline. The game comes with a remake of the OVA Dragon Ball Z Side Story: Plan to Eradicate the Saiyans, now retitled Dragon Ball: Plan to Eradicate the Super Saiyans.
While becoming the second best selling game in Japan for November of its release year, the game would meet with criticism over its gameplay, controls, repetitive AI, and lack of proper story mode.
Like its predecessor, Raging Blast 2 uses 3-D gaming mechanics with the camera alternating from over the shoulder to overhead angles at various moments. The player takes on the role of one of the available characters taking on another character from the franchise using various basic, melée, or signature ki fighting techniques. The combat features a technique called Raging Soul, where players are restricted from ki attacks, but physical attacks become stronger.