Donkey Kong Country 2: Diddy's Kong Quest | |
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North American SNES box art
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Developer(s) | Rare |
Publisher(s) | Nintendo |
Director(s) | Tim Stamper |
Producer(s) | Gregg Mayles |
Designer(s) | Gregg Mayles Andrew Collard |
Artist(s) | Steve Mayles Mark Stevenson Adrian Smith |
Composer(s) | David Wise |
Series |
Donkey Kong Country, Donkey Kong |
Platform(s) | SNES Game Boy Advance |
Release date(s) | |
Genre(s) | Platformer |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 90% (SNES) 81% (Wii) |
Metacritic | 80% (GBA) |
Review scores | |
Publication | Score |
AllGame | |
Eurogamer | 8/10 (Wii) |
GameSpot | 8/10 (SNES) 8.3/10(GBA) |
IGN | 8.8/10 |
Nintendojo | 9.9/10 |
Cubed3 | 8/10 |
Award | |
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Publication | Award |
IGN | Editors' Choice Award |
Donkey Kong Country 2: Diddy's Kong Quest is an adventure platform video game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was first released on 20 November 1995 in North America, 21 November 1995 in Japan and on 14 December 1995 in Europe. It is the second instalment of the Donkey Kong Country series and serves as a direct sequel to Donkey Kong Country. It was also re-released for the Game Boy Advance in 2004. The game was made available for download on the Wii's Virtual Console in 2007, and for the Wii U's Virtual Console in 2015. It was followed by a sequel, Donkey Kong Country 3: Dixie Kong's Double Trouble! in 1996.
The story revolves around Diddy Kong and his girlfriend, Dixie Kong, who try to rescue Donkey Kong after he is abducted by King K. Rool. The game is set on "Crocodile Isle", in which there are eight worlds of varying environments, totalling to 52 levels. The game utilises the same Silicon Graphics technology from the original, which features the use of pre-rendered 3D imagery. Diddy's Kong Quest received critical acclaim. Praise was directed at its graphics, gameplay and varying colour palette. However, retrospective reviews expressed scepticism over its lack of ambition and change from the original. It was the second best selling game of 1995 and the sixth best-selling game on the SNES.
The game is a 2D side-scrolling platformer in which the player controls either Diddy Kong or his girlfriend Dixie Kong through 52 varying levels over eight different worlds. The main objective of the game is to rescue Donkey Kong from King K. Rool. The game features a wide amount of enemies, which include land-based reptilian Kremlings, rats, bees and vultures. Enemies in underwater sections include pufferfish, eels and sharks. Each world culminates with a boss fight, which is required to be defeated in order to progress through that world. Similar to its predecessor, the player-characters may neutralise most hostiles by jumping on their heads, cartwheeling through them, or throwing a barrel at them. When hit by an enemy, the active character leaves the screen, thus control will immediately switch to the other character. The player can reclaim their partner from marked DK barrels throughout the game. If both characters die, the player will lose a life and will restart from the last checkpoint, which come in the form as a star-painted barrel. If the player loses all of their lives, the game will end.