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Dofus Arena

Dofus Arena
Developer(s) Ankama Games
Publisher(s) Ankama
Platform(s) Linux, Mac OS X,Windows
Release March 6, 2010
Genre(s) Fantasy MMORPG
Mode(s) Multiplayer

Dofus Arena (also known as "Arena Confrontation") was a free turn-based strategic online game and was the second game of Ankama Games. It was a PvP (Player versus player) game based on the story of Dofus. Dofus Arena incarnates the essence of DOFUS's gameplay, featuring increasingly difficult tactical fights. As a coach, each player creates and manages his own unique team of characters, enabling him to face opponents of all kinds, in different elements.

The game was closed in October, 2014.

Every player makes a team of which the sum of the value of every fighter, spell, equipment and penalty does not exceed 6000 kama. Teams compose of 2 to 6 fighters, with the average being 4-5.

There are 12 classes, all of them a form of human, each with 10 spells available to them. Spells serve mainly to deal damage, but there are also plenty of spells that change stats (either positive or negative), debuff, heal, throw, change place, push, attract, summon or globally affect the game.

Additionally, you can equip your fighters with weapons, pets, cloaks, hats and/or dofuses. Weapons serve as a second way to deal damage - besides spells - and change Initiative. The other kinds of equipments change one or more of the following stats: Max Health (HP), Action Points (AP), Movement Points (MP), range, dodge & blocking, resistance, damage multiplier and reflecting.

There are 8 equipments kinds: weapons, the familiar ones, rings, amulets, boots, capes, hats and Dofus. Each character can carry only one equipment of each category. All the categories of equipment bring no-claims bonus to the carrier. The weapons have however a role particular to Dofus Arena (in addition to that to strike) because they make it possible to regulate the initiative of the characters.

The game doesn’t contain any experience system that could affect your team: Ankama Games didn’t want to give advantages to players with more time. As a result, the newest player can make exact the same team as the best player of the game.

It is not possible to get a successful team by throwing random elements together. Rather, the teams used by high level players focus on maximum synergy between spells, equipment and characters. There is no “best” team and teams that focus on one part of the equipment spectrum (i.e. summons) are equal to more balanced teams.

Currently two forms of combat are available, 1vs1 and 2vs2. In these modes, your team(s) and your opponents team(s) battle against each other in one of the 18 maps.

The only goal of the game is to lower the health of all the individuals in the opponents team to 0. Or in other words: the goal is to make your damage spells hit while evading, recovering and redistributing the damage spells of your opponent.


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