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Disney's Aladdin (Capcom)

Aladdin
Disney's Aladdin (SNES) cover art.jpg
North American SNES box art
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Shinji Mikami
Composer(s) Yuki Iwai
Yuko Takehara
Setsuo Yamamoto
Platform(s) SNES, Game Boy Advance
Release date(s)
Genre(s) Action, platformer
Mode(s) Single-player
Review scores
Publication Score
AllGame 17.5 / 20
EGM 33 / 40
Famitsu 92%
GameFan 356 / 400
GamePro 4.5 / 5
GamesMaster 78%
5/5 stars
85%

Disney's Aladdin (アラジン Arajin?) is a 1993 platformer video game developed by Capcom for the Super Nintendo Entertainment System (SNES). Based on the film of the same name, Disney's Aladdin is a 2D side-scrolling video game in which the player characters are Aladdin and his monkey Abu. It was designed by Shinji Mikami.

The game was released in November 1993, the same month that another game with the same title was released by Virgin Games for Sega Genesis. The two games vary in several respects, such as Aladdin carrying a sword in the Virgin game but not in the Capcom game. The Capcom game was ported to Game Boy Advance (GBA) in Japan on August 1, 2003, in Europe on March 19, 2004, and in North America on September 28, 2004.

Within each stage, Aladdin must defeat foes by jumping on them or disorienting them by throwing apples while avoiding dangerous obstacles. Gems can be collected to gain extra lives and points, and 8 red gems located within each stage will substantially increase the player's score. Also most stages contain a treasure chest holding a scarab that flies about for a few seconds, if the player collects it before it disappears they will access a bonus stage in which they spin a wheel that allows Genie to grant them extra lives and other special bonuses. Aladdin also has a health meter of hearts (starting with 3) which will deplete each time he is hit. These can be increased through pickups or through the bonus stages as well.


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