Discworld | |
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The cover features work by Discworld novel cover artist Josh Kirby.
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Developer(s) | |
Publisher(s) | Psygnosis |
Director(s) | Gregg Barnett |
Producer(s) | Angela Sutherland |
Designer(s) |
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Programmer(s) |
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Artist(s) |
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Writer(s) |
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Platform(s) | MS-DOS, Mac OS, PlayStation, Sega Saturn |
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MS-DOS
Mac OS
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Genre(s) | Adventure |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
GameRankings | 83% (PC) |
Review scores | |
Publication | Score |
Adventure Gamers | |
CGW | (PC) |
EGM | 8.5/10 (PlayStation) |
IGN | 7.0/10 (PlayStation) |
PC Gamer (UK) | 89% (PC) |
Sega Saturn Magazine | 72% (Saturn) |
Coming Soon Magazine | 91% (PC) |
Adventure Classic Gaming | (PC) |
Mean Machines Sega | 76% (Saturn) |
91% (PlayStation) | |
80% (Macintosh) |
Discworld is a 1995 point-and-click adventure game developed by Teeny Weeny Games and Perfect 10 Productions for MS-DOS, Macintosh, and the Sony PlayStation. A Sega Saturn version was released the following year. The game stars Rincewind the Wizard (voiced by Eric Idle) and is set on Terry Pratchett's Discworld. The plot is based roughly around the events in the book Guards! Guards!, but also borrows elements from other Discworld novels. It involves Rincewind attempting to stop a dragon terrorising the inhabitants of Ankh-Morpork.
The game was developed because the designer Gregg Barnett wanted a large adventure for CD-based systems. A licence was difficult to obtain due to Pratchett being reluctant to grant one because he wanted a Discworld game to be developed by a company with a reputation and who cared about the property. An original story was created due to Barnett having difficulty basing games on one book. Discworld was praised for its humour, voice-acting and graphics, though some criticised its gameplay and difficult puzzles. Discworld was followed by a sequel, Discworld II: Missing Presumed...!?, in 1996.
Discworld is a third-person point-and-click graphic adventure game. An overhead map appears when leaving a location that allows the player to go straight to another. Locations featured include the Unseen University, the Broken Drum, and the Shades. Locations outside Ankh-Morpork include the Dark Wood, the Mines, and the Edge of the World. Items can either be examined or used, and can either be stored in Rincewind's pockets or in the Luggage. To progress in the game, Rincewind must collect items, talk to people and solve puzzles. Rincewind may also acquire special skills needed to perform certain tasks. Characters featured include an Archchancellor, the Dibbler, the Librarian, and Death. During a conversation, the player may choose to have Rincewind greet, joke with, vent anger towards, or pose a question to the character.