Dino Island | |
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Developer(s) |
Hasbro Interactive Monte Cristo |
Publisher(s) |
PopTop Software Monte Cristo |
Designer(s) | Yanik Buttner, Jérôme Cukier, Nicolas Frémont |
Platform(s) | Windows |
Release date(s) | May 22, 2002 (France) June 7, 2002 (UK) October 10, 2002 (NA) |
Genre(s) | Business simulation game |
Mode(s) | Single Player |
Dino Island (also known as Dino Tycoon) is a 2002 PC business simulation video game developed by Hasbro Interactive and published by Monte Cristo and PopTop Software.
In a more or less near future, scientists have managed to recreate dinosaurs. In order to fund research, government has set up dinosaur-themed amusement parks that the player will manage.
Dino Island is a theme park simulator not unlike Theme Park, Roller Coaster Tycoon, or even Zoo Tycoon. However, it is rendered in full 3D - players can rotate, pan and zoom at will. Dinosaurs, staff and visitors are fully animated. The game uses a typical point and click and menu interface.
In Dino Island, there are 20 pure, historical dinosaur species, including Tyrannosaurus rex, Troodon, Giganotosaurus, Parasaurolophus, Iguanodon, Ankylosaurus, and Pachycephalosaurus. The dinosaurs are classified in 6 families: large carnivorous, armored quadrupeds, light bipeds, etc.
The player can mix any two dinosaurs to create a new one. The resulting creature will be a genetic mix of its parents: it will inherit features from both of them, based on genetic dominance. Each dinosaur is made of many parts: legs, arms, head, etc. Each part of the resulting dinosaur will also be a mix between that of its parents. For instance, the mix of a Diplodocus and a Triceratops will have a head in between that of its parents. Mutations can also occur, either accidentally or, when the player masters the technology, voluntarily. Mutations include feathers, extra horns, weird scales, and the like.