Dino Crisis 2 | |
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Developer(s) | Capcom |
Publisher(s) | Capcom Virgin Interactive (EU) |
Director(s) | Shu Takumi |
Producer(s) | Hiroyuki Kobayashi |
Artist(s) | Kazunori Tazaki |
Writer(s) |
Noboru Sugimura Yosuke Hirano Kishiko Miyagi |
Composer(s) | Sayaka Fujita Makoto Tomozawa |
Series | Dino Crisis |
Platform(s) | PlayStation, Microsoft Windows |
Release |
PlayStation Microsoft Windows August 20, 2002 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | (PS) 80.70% (PC) 57.33% |
Metacritic | (PS) 86/100 |
Review scores | |
Publication | Score |
AllGame | (PS) ![]() ![]() ![]() ![]() ![]() (PC) ![]() ![]() ![]() ![]() ![]() |
Edge | 6/10 |
EGM | 8.83/10 |
Eurogamer | 9/10 |
Famitsu | 32/40 |
GamePro | ![]() ![]() ![]() ![]() ![]() |
Game Revolution | B |
GameSpot | 9.2/10 |
IGN | 9.3/10 |
OPM (US) | ![]() ![]() ![]() ![]() ![]() |
The Cincinnati Enquirer | ![]() ![]() ![]() ![]() ![]() |
Dino Crisis 2 (ディノ クライシス2 Dino Kuraishisu Tsū) is an action-adventure video game for the PlayStation developed and published by Capcom. It is the second installment in the Dino Crisis series.
After the events of the previous game, unsafe research into time-distorting Third Energy has resulted in an entire research base, military institution, and fictional metropolis of Edward City to be transported to another time; along with all of its inhabitants. Secret Operations Raid Team operative Regina returns as one of the main playable characters, sent along as an adviser to the rescue team that travels through time to find survivors of the time displacement and recover data on the Third Energy experiments. Dylan Morton, the rescue team leader, is the second playable character. Despite Dylan and Regina initially going their separate ways, they end up joining forces to find a way back to the present. The player switches between controlling Regina and Dylan at specific points during the story.
Dino Crisis 2 is an action-adventure game that uses predetermined camera angles. Capcom Production Studio 4. changed the series' focus from the survival horror of the first Dino Crisis by creating a more action-packed arcade-style experience that featured more open areas, greater varieties of weapons and enemies and less emphasis on puzzles.
As players kill dinosaurs in succession, countering attacks and avoiding damage in areas, they can earn "Extinction Points" a form of in-game currency that tally up as player moves between locations. Throughout the game, the player can locate and use computer stations that act as a save point where players can save and load games. They can also spend Extinction Points on new weapons, upgrades, health packs and ammunition. There are also bandages (used to stem bleeding). This type of injury occurs when a player takes damage from certain attacks, and it results in slow draining of the health bar.
There are two forms of weapons in the game, main and sub-weapons; the player can only equip one of each at a time. Main weapons provide the most damage and are used for the majority of attacks, for example shotguns, flamethrowers and rifles whereas sub-weapons are used to get past obstacles, like the machete for cutting plant vines and the firewall gun that creates a temporary wall of fire against foes. Over the course of the game players switch roles between Regina and Dylan, the two have different weapons, making some passages blocked for one but accessible for the other.