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Dinamic Software

Dinamic Software
Fate Bankruptcy
Founded 1983
Defunct 1992
Headquarters Spain

Dinamic Software was a Spanish video games producer and publishing company. It was founded in 1983, and its activity ceased in 1992, comprising the Golden Era of Spanish Software. One year later, a part of its owners founded an independent company named Dinamic Multimedia. At the end of the 1980s, another company, Aventuras AD destinated to produce text adventures, was born from Dinamic Software.

At the beginning of the 1980s, young brothers Pablo, Nacho and Victor Ruiz had their first contact with computers. In the case of Victor Ruiz, he started with a Sinclair ZX81, creating some amateur self made games. On their first attempt as a company, they created NCM, which would later become Dinamic. Their original idea was simply to create a team of programmers, they never thought that it would start such an intense commercial activity.

On their first months, they created themselves all the code, recorded themselves the programs on tape, designed and printed artboxes and manuals, and distributed them, as well as designing their ads to publish them on newspapers and magazines. Their official debut was Yenght, a text adventure with graphics for ZX Spectrum, and Artist, a graphic design program, both released in 1983. But their first commercial success would come with the release of Saimazoom in 1984, which would start a trilogy, followed by Babaliba and Abu Simbel Profanation.

In 1986, Victor Ruiz would create Camelot Warriors, and the same year he would start the "Moves" trilogy, with Army Moves in 1986, followed by Navy Moves in 1988. In 1991, Arctic Moves was designed to be published for the Atari ST, but this version was not released due to Dinamic's bankruptcy. The game would be redesigned for PC and published in 1995 by Dinamic Multimedia.

After Fernando Martin Basket Master became one of the most successful Spanish videogames to date, they started a tradition to hire famous people, mainly sportsmen, to back their videogames, something imitated by the rest of the Spanish companies of the time, and later by themselves, with the release of Aspar GP Master and Míchel Fútbol Master Super Skills.


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