*** Welcome to piglix ***

Digital Content


Digital content is any type of content that exists in the form of digital data. Also known as digital media, digital content is stored on either digital or analog storage in specific formats. Forms of digital content include information that is digitally broadcast, streamed, or contained in computer files. Viewed narrowly, digital content includes popular media types, while a broader approach considers any type of digital information (e. g. digitally updated weather forecasts, GPS maps, and so on) as digital content. Digital content has seen an increase as more households now have access to the Internet. Therefore, it is easier for people to receive their news and watch TV online, rather than through traditional platforms. Increased access to the Internet has also led to the mass publication of digital content through individuals in the form of eBooks, blog posts, and even Facebook posts.

At the beginning of the Digital Revolution, computers facilitated the discovery, retrieval, and creation of new information in every field of human knowledge. The Digital Revolution facilitated the creation of digital content as it became increasingly more accessible and available. Despite change towards digital technology occurring somewhere between the late 1950s and 1970s, distribution of digital content did not begin until the late 1990s with the rise in popularity of the Internet. While the digital content was primarily distributed through computers and the Internet in the past, methods of distribution are rapidly changing as the digital revolution brings new channels such as mobile apps and eBooks. These new technologies will create future challenges for content creators, as they must determine the best channel to use to bring content to their consumers. Additionally, intellectual property issues have arisen with the rise of new technologies. Users can easily share, modify, and redistribute content outside of the creator's control. While new technologies have made digital content available to large audiences, managing copyright and limiting content movement will continue to be an issue that digital content creators face in the future.


...
Wikipedia

...