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Die Hard Arcade

Die Hard Arcade
Die Hard Arcade.jpg
North American Saturn cover art
Developer(s) AM1
Sega Technical Institute
Publisher(s) Sega
Distributor(s) Fox Interactive
Director(s) Makoto Uchida
Producer(s) Roger Hector
Rikiya Nakagawa
Makoto Uchida
Designer(s) Makoto Uchida
Artist(s) Kunitake Aoki
Tatsuto Kumada
Composer(s) Howard Drossin
Platform(s) Arcade, Sega Saturn, PlayStation 2, PlayStation Network
Release Arcade
  • WW: 1996
Sega Saturn
  • JP: January 24, 1997
  • NA: February 28, 1997
  • EU: February 27, 1997
PlayStation 2
  • JP: April 27, 2006
PlayStation Network
  • JP: August 22, 2012
Genre(s) Beat 'em up
Mode(s) Single-player, multiplayer

Die Hard Arcade, known in Japan as Dynamite Deka (ダイナマイト刑事 Dainamaito Deka?, lit. Dynamite Detective) is a beat 'em up video game released by Sega. An original property in Japan, the game was published outside Japan by Fox Interactive as a licensed product based on the Die Hard movie franchise. Released in 1996 for arcades, the game was ported to the Sega Saturn in 1997 and the PlayStation 2 (Japan only) in the Sega Ages line in 2006. A sequel, Dynamite Cop, was released for arcades and Dreamcast in 1998 without the Die Hard license.

Die Hard Arcade is a beat 'em up for two players, who play as either John McClane or Kris Thompsen (Bruno Delinger and Cindy Holiday in the original Japanese version). Players fight their way through waves of enemies, using their fists, feet, and a variety of weapons that can be collected from enemies or the environment, from household items such as brooms and pepper shakers to high-damage missile launchers and anti-tank cannons. Most weapons are automatically lost at the end of each action scene, but hand guns can be retained so long as they have ammunition remaining. The typical level structure is a number of minions the player must defeat in many rooms, followed by a boss. Bosses can be anything from human minions of White Fang to spider robots. Quick Time Events are interspersed between many of the scenes. In these events, the player(s) may be running and turning a corner and they face an enemy, so they must perform a designated command to avoid being injured or to help defeat an enemy. In some cases failing a Quick Time Event will result in loss of health, as is usual for QTEs, but failing most will put the player characters into an additional action scene which they otherwise would not have to complete. Cut scenes are interspersed into the action.


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