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Dhruva Interactive

Dhruva Interactive
Subsidiary
Industry Video game industry
Founded (1997)
Headquarters Bangalore, India
Key people
K.Rajesh Rao CEO
Raju Patil, Director of Operations
Ajit Pillai, CFO
Mukund Rao, Studio Head
Products Conga Bugs
Services Outsourced Game Creation and Development Services
Number of employees
≈320 (2016)
Parent Starbreeze Studios
(90.5%)
Website www.dhruva.com

Dhruva Interactive, founded in 1997 by K. Rajesh, is a game development company in India, providing game development and art production services to the global gaming industry. which include various platforms and genres across consoles on social/casual and mobile devices in serving marquee global clients - big and small.

The Art Studio offers a range of services including concept art, animation, asset creation, in-game integration and level building for console, game art outsourcing, casual/social and mobile. Over the past 18 years, Dhruva has outsourced art to over 100 games on consoles, social/casual and mobile, spanning a whole gamut of genres and art styles. Dhruva Interactive worked on over 70+ blockbuster games with engagements ranging from sm teams helping out on pre-production, ramping up to large scale production of 5000 to 10000 man-days of production on a single title. Dhruva has completed content creation for 15 of the biggest F2P titles apart from premium mobile titles. Dhruva is one of the leading art outsourcing companies that has 3D art, 2D art and animations for games targeted for mobile/handhelds and web.

Dhruva Interactive is the oldest game development company dates back to 1998 with the porting of hit N64 game – Mission Impossible to PC. Dhruva provides end-to-end game client and server development services for mobile phones, tablets and PCs that run on IOS, Android or Windows. The games are built using industry standard middleware like Unity3D & Unreal to provide fully native implementations. The Game Studio is experienced in dealing with the specific issues that appear when optimizing performance, memory usage and other aspects of HTML5/Web implementation on desktop and mobile devices. Dhruva also provides applied game services to companies and public institutions aiming to deploy game technology and design for more serious applications. The Game Studio also provides porting services that enable clients to access audiences on previously unavailable devices. Porting includes platform specific adaptation of the interaction as well as cross-technology ports where existing games are taken and modernize or convert them from one middleware technology or platform to another.

In an interview with Thomas L. Friedman, K. Rajesh said he started the game development company as a one-person operation, on 15 March 1995, with a 14.4 kbp modem.

Dhruva Interactive was founded in 1997 by K Rajesh Rao to develop and publish games across various platforms. Dhruva signed up for Intel’s Technology Access Program to build a 3D video game engine cum demo optimized for the Pentium II/AGP platform (which was the latest processor at that time) - becoming the first games company in India. This R&D development enabled Dhruva showcase its capabilities to worldwide publishers, resulting in winning a development contract from Infogrames to make the PC version of the hit game, Mission Impossible, based on the Hollywood blockbuster.


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