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Deep Fear

Deep Fear
Deep Fear EUR.PNG
European cover art
Developer(s) Sega AM7
System Sacom
SIMS (some CG movie design)
ISCO
Publisher(s) Sega
Designer(s) Hiroyuki Maruhama
Kunihiro Shirahata
Artist(s) Yasushi Nirasawa
Composer(s) Kenji Kawai
Platform(s) Sega Saturn
Release date(s)
  • EU: June 30, 1998
  • JP: July 16, 1998
Genre(s) Survival horror
Mode(s) Single-player

Deep Fear (ディープフィアー Dīpu Fiā?) is a 1998 survival horror video game developed by Sega AM7 and System Sacom for the Sega Saturn. It was the last Saturn game released in Europe. The game offers unique gameplay features such as buttons that allow the player to use items in real-time, aiming while moving, and falling oxygen levels. The music was composed by Kenji Kawai, and the creatures and characters were designed by manga artist Yasushi Nirasawa.

Players move John Mayor through the pre-rendered rooms of The Big Table which are shown from fixed camera angles using a permanent 3D control scheme. Players can turn on or off certain on-screen indicators such as an oxygen counter, health meter and bullet count. Once armed, players can move using the D-pad and can run while aiming a firearm. The game fully utilises the Saturn's six-button controller, allowing players to have instant access to a map screen as well as real-time use of grenades and health items, which may be used without resorting to the inventory screen.

The Big Table's oxygen supply is dwindling. Therefore, one necessity for survival is to refill low oxygenated areas and thus avoid asphyxiation. Overuse of firearms depletes the oxygen more quickly. In some areas, oxygens can be replenished (an unlimited number of times) by finding yellow oxygen boxes known as Air Systems (AS). When the player has a regulator, an AS allows him to refill it. If the player is not using the oxygen level indicator, a red emergency light will indicate a low oxygen level. Low oxygen level rooms will appear in red on the player's map. Oxygen grenades can be used to replenish low oxygen level rooms or hallways.

If the player is not near an AS or lacks oxygen grenades, they can use a regulator to breathe in low oxygen areas and in flooded areas. Each room entrance has two doors with a vacuum system between them; this ensures that a flooded room will not leak outside the room.


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