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Deception series

Tecmo's Deception: Invitation to Darkness
Developer(s) Tecmo
Publisher(s) Tecmo
Platform(s) PlayStation
Release
  • NA: July 25, 1996
  • JP: July 26, 1996
  • JP: November 26, 2008 (PSN)
  • NA: October 27, 2015 (PSN)
Genre(s) Strategy-RPG
Mode(s) Single player
Kagero: Deception II
Developer(s) Tecmo
Publisher(s) Tecmo
Virgin Interactive
Composer(s) Hiroshi Miyazaki (aka Miyashiro Sugito)
Masaaki Udagawa
Ayako Toyoda
Platform(s) PlayStation, PlayStation Network
Release
  • JP: July 23, 1998
  • NA: October 14, 1998
  • EU: September 10, 1999
  • JP: December 24, 2008 (PSN)
Genre(s) Strategy-RPG
Mode(s) Single player
Deception III: Dark Delusion
Developer(s) Tecmo
Publisher(s) Tecmo
Composer(s) Shun Otake
Masaaki Udagawa
Saki Ishii
Ayako Toyoda
Hiroshi Miyazaki
Susumu Fujii
Takayasu Sodeoka
Platform(s) PlayStation, PlayStation Network
Release
  • JP: December 9, 1999
  • NA: March 1, 2000
  • JP: January 28, 2009 (PSN)
Genre(s) Strategy-RPG
Mode(s) Single player
Trapt
Developer(s) Tecmo
Publisher(s) Tecmo
Platform(s) PlayStation 2
Release PlayStation 2
  • JP: June 30, 2005
  • NA: November 1, 2005
  • EU: February 24, 2006
PlayStation 3 (PSN)
  • NA: February 4, 2014
Genre(s) Strategy-RPG
Mode(s) Single player
Deception IV: Blood Ties
Developer(s) Tecmo Koei
Publisher(s) Tecmo Koei
Platform(s) PlayStation Vita, PlayStation 3
Release
  • JP: 27 February 2014
  • NA: 25 March 2014
  • EU: 28 March 2014
Genre(s) Action role-playing, strategy role-playing
Mode(s) Single-player
Deception IV: The Nightmare Princess
Developer(s) Tecmo Koei
Publisher(s) Tecmo Koei
Platform(s) PlayStation Vita, PlayStation 3, PlayStation 4
Release
  • JP: March 26, 2015
  • NA: July 14, 2015
  • EU: July 17, 2015
Genre(s) Action role-playing, strategy role-playing
Mode(s) Single-player

The Deception games are a series of console Action-Style strategy-RPGs created and published by Tecmo for Sony's line of PlayStation consoles. They have an emphasis on passive combat via the use of traps. There are currently five games in the franchise.

Kokumeikan (刻命館) in Japan

The first game in the series, released in 1996 for the PlayStation, Tecmo's Deception plays unlike its successors in almost every capacity. It uses a first-person perspective similar to the then-popular King's Field series. At the time, Tecmo's Deception was also rather controversial with its storyline about a murdered, nameless prince who makes a pact with the Devil to become the master of what's known as the Castle of the Damned, in order to get revenge on his brother Yurias, who framed him for the murder of their father, the king, in order to usurp the throne and claim the fiancée of the player, Princess Fiana.

In addition to the rating of Teen (for animated violence and blood), the back of the game's jewel case contains an additional disclaimer which reads: "WARNING: This game contains satanic references and may be inappropriate for some individuals." All later Deception titles, although no longer about service in Satan's name, received ratings of Mature.

The first Deception is home to a number of features that would never be seen again throughout the series' run. First, it is played from a first-person viewpoint, lending the game a different playstyle from its successors. Secondly, instead of being limited to position one wall-, ceiling- and floor-based trap in each castle room, the player can place as many traps as room space and Magic Points allow, although all traps vanish after striking an invader once, and so must be reconstructed if invaders dodge or survive them all. Third, monsters can be constructed from captured invaders' body parts and summoned using "Block Orbs" to fight for the player. Fourth, the Castle of the Damned can be built onto and expanded with more rooms. Finally, each "family" of traps has only two upgrades, and are merely stronger variations of existing traps. This game is also the most RPG-like of the series, with an emphasis on carrying and using items, increasing stats with item upgrades, and gaining character levels by killing or capturing invaders. Tecmo's Deception contains six different endings which can be attained by making different choices at key storyline junctions, and saving requires nine blocks—over half of a memory card.


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