Tecmo's Deception: Invitation to Darkness | |
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Developer(s) | Tecmo |
Publisher(s) | Tecmo |
Platform(s) | PlayStation |
Release |
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Genre(s) | Strategy-RPG |
Mode(s) | Single player |
Kagero: Deception II | |
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Developer(s) | Tecmo |
Publisher(s) | Tecmo Virgin Interactive |
Composer(s) |
Hiroshi Miyazaki (aka Miyashiro Sugito) Masaaki Udagawa Ayako Toyoda |
Platform(s) | PlayStation, PlayStation Network |
Release |
|
Genre(s) | Strategy-RPG |
Mode(s) | Single player |
Deception III: Dark Delusion | |
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Developer(s) | Tecmo |
Publisher(s) | Tecmo |
Composer(s) |
Shun Otake Masaaki Udagawa Saki Ishii Ayako Toyoda Hiroshi Miyazaki Susumu Fujii Takayasu Sodeoka |
Platform(s) | PlayStation, PlayStation Network |
Release |
|
Genre(s) | Strategy-RPG |
Mode(s) | Single player |
Trapt | |
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Developer(s) | Tecmo |
Publisher(s) | Tecmo |
Platform(s) | PlayStation 2 |
Release |
PlayStation 2 PlayStation 3 (PSN)
|
Genre(s) | Strategy-RPG |
Mode(s) | Single player |
Deception IV: Blood Ties | |
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Developer(s) | Tecmo Koei |
Publisher(s) | Tecmo Koei |
Platform(s) | PlayStation Vita, PlayStation 3 |
Release | |
Genre(s) | Action role-playing, strategy role-playing |
Mode(s) | Single-player |
Deception IV: The Nightmare Princess | |
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Developer(s) | Tecmo Koei |
Publisher(s) | Tecmo Koei |
Platform(s) | PlayStation Vita, PlayStation 3, PlayStation 4 |
Release | |
Genre(s) | Action role-playing, strategy role-playing |
Mode(s) | Single-player |
The Deception games are a series of console Action-Style strategy-RPGs created and published by Tecmo for Sony's line of PlayStation consoles. They have an emphasis on passive combat via the use of traps. There are currently five games in the franchise.
Kokumeikan (刻命館) in Japan
The first game in the series, released in 1996 for the PlayStation, Tecmo's Deception plays unlike its successors in almost every capacity. It uses a first-person perspective similar to the then-popular King's Field series. At the time, Tecmo's Deception was also rather controversial with its storyline about a murdered, nameless prince who makes a pact with the Devil to become the master of what's known as the Castle of the Damned, in order to get revenge on his brother Yurias, who framed him for the murder of their father, the king, in order to usurp the throne and claim the fiancée of the player, Princess Fiana.
In addition to the rating of Teen (for animated violence and blood), the back of the game's jewel case contains an additional disclaimer which reads: "WARNING: This game contains satanic references and may be inappropriate for some individuals." All later Deception titles, although no longer about service in Satan's name, received ratings of Mature.
The first Deception is home to a number of features that would never be seen again throughout the series' run. First, it is played from a first-person viewpoint, lending the game a different playstyle from its successors. Secondly, instead of being limited to position one wall-, ceiling- and floor-based trap in each castle room, the player can place as many traps as room space and Magic Points allow, although all traps vanish after striking an invader once, and so must be reconstructed if invaders dodge or survive them all. Third, monsters can be constructed from captured invaders' body parts and summoned using "Block Orbs" to fight for the player. Fourth, the Castle of the Damned can be built onto and expanded with more rooms. Finally, each "family" of traps has only two upgrades, and are merely stronger variations of existing traps. This game is also the most RPG-like of the series, with an emphasis on carrying and using items, increasing stats with item upgrades, and gaining character levels by killing or capturing invaders. Tecmo's Deception contains six different endings which can be attained by making different choices at key storyline junctions, and saving requires nine blocks—over half of a memory card.