Darrin Drader (born April 30, 1973) is a writer who works in the narrative, game design, and video game fields. He has over 50 published credits and has contributed to several noteworthy books for the Dungeons and Dragons game by Wizards of the Coast. He has also made notable contributions to gaming products by other game publishers, such as Paizo Publishing, Bastion Press, and Gun Metal Games. He later worked as a narrative designer for the video game company 38 Studios.
Darrin Drader grew up in Pullman, Washington, and remained there to attend Washington State University. He was an avid reader as a child, particularly of the fantasy genre. At age 11, he was introduced to Dungeons & Dragons and roleplaying games, and quickly became a regular player. He was also an avid video game player, and was influenced by games such as Pool of Radiance, Ultima IV: Quest of the Avatar, and Bard's Tale. As a teenager, he became a fan of the D&D setting, the Forgotten Realms, and he was heavily influenced by novelists who wrote for the setting, including R.A. Salvatore, Douglas Niles, Elaine Cunningham, and others. Before graduating from high school, he had decided that he wanted to be a game designer and a novelist and began writing prolifically.
Drader attended college at Washington State University from 1991 until 1995. In 1996, he moved to Seattle where he worked in the sales field selling electronics, furniture, and mattresses. In 1999, he became the store manager of a sleep shop. In 2000, the franchise he worked for was bought out by a competitor and Drader changed career paths. It was then that he began working for Wizards of the Coast. He left the company in 2004, expressing dissatisfaction with Seattle's traffic and climate. In 2008, he re-enrolled at Washington State University, where he completed his BA in English Rhetoric and Professional Writing.