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Darkstalkers: The Night Warriors

Darkstalkers: The Night Warriors
Darkstalkers arcade flyer.png
Arcade flyer
Developer(s) Capcom
Publisher(s) Capcom
Composer(s) Takayuki Iwai
Hideki Okugawa
Series Darkstalkers
Engine Street Fighter II (modified)
Platform(s) CP System II, PlayStation, PlayStation 2, PlayStation Network
Release CP System II
  • JP: June 30, 1994
PlayStation
  • JP: March 22, 1996
  • NA: March 28, 1996
  • EU: November 1996
Playstation 2
  • JP: May 19, 2005
PlayStation Network
  • NA: November 29, 2011
Genre(s) Fighting game
Mode(s) Single-player, multiplayer
Review scores
Publication Score
IGN 6.5/10 (PS1)
Maximum 4/5 stars (PS1)
Next Generation 3/5 stars (PS1)
VideoGames 9/10 (Arcade)

Darkstalkers: The Night Warriors, titled as Vampire: The Night Warriors (ヴァンパイア The Night Warriors Vanpaia Za Naito Wōriāzu?) in Japan, is the first title in the Darkstalkers fighting game series, developed and released by Capcom in 1994, originally for the CPS II arcade hardware. It was ported to the PlayStation by Psygnosis in 1996.

Darkstalkers: The Night Warriors features ten playable characters (Demitri Maximoff, Jon Talbain, Victor von Gerdenheim, Lord Raptor, Morrigan Aensland, Anakaris, Felicia, Bishamon, Rikuo and Sasquatch) and two non-playable boss characters (Huitzil and Pyron) as the final opponents of single-player mode.

The game uses the gameplay system Capcom developed for the Street Fighter II series, but with several new gameplay features such as Air Blocking, Crouch Walking and Chain Combos. The game featured a Special meter similar to the Super Combo gauge from Super Street Fighter II Turbo, which the player could fill up to perform either a unique "combo"-type move much like the previous Super Turbo (called "ES" in the Darkstalkers series), or a powered-up version of one of their specials (called "EX", and a concept which would appear in later Darkstalkers games as well as Street Fighter III). Unlike the Super Combo gauge in Super Turbo, the Special in Darkstalkers gradually drains unless the player performs their super move, preventing players from preserving their super moves for later use.


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