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Dark Savior

Dark Savior
Dark Savior
Cover art of Dark Savior
Developer(s) Climax Entertainment
Publisher(s) Sega
Director(s) Kōji Sugimori
Platform(s) Saturn
Release date(s)
  • JP: August 30, 1996
  • NA: December 12, 1996
  • PAL: 1997
Genre(s) Platformer
Puzzle Adventure
Fighting
Mode(s) Single-player (limited two player mode in Parallel 5)

Dark Savior (ダークセイバー dāku seibā?) is an isometric 3D mixed genre game for the Sega Saturn created by Climax Entertainment. It was referred to by GameSpot as a sequel to the developer's game for the Sega Mega Drive/Genesis, Landstalker: The Treasures of King Nole, even though the games' storylines are unrelated, their gameplay is considerably different, and an official sequel to Landstalker (Lady Stalker: Challenge from the Past) had already been released. Climax never marketed Dark Savior as a sequel.

Dark Savior is a combination of three different gameplay genres: a platform jumping game, a puzzle adventure game, and a fighting game. Aside from one or two sections which blend platform jumping and puzzle elements, these three gameplay types are kept distinct and separate. The fighting game sections actually run in an entirely different gameplay mode; unlike the rest of the game, which features full 3D movement, the fighting sections use isometric graphics but are played entirely in two dimensions.

The protagonist of the game, Garian is a bounty hunter tasked with escorting a dangerous monster named Bilan to a prison island where it will be interred. During the voyage to the prison, Bilan escapes and Garian races to capture the monster before it reaches the captain's cabin. The time taken for Garian to reach the cabin determines the course of the game.

Parallel I: The Hunt for Evil

Should the player take more than four minutes to reach the captain's cabin, Bilan will kill the captain, escape and head towards the prison. Something of a disaster scenario, this parallel sees Garian pursuing Bilan who leaves a trail of carnage in his wake. After destroying Bilan at the parallel's conclusion, Garian ponders how things might have turned out differently.


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