Darius | |
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Arcade flyer
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Developer(s) | |
Publisher(s) | |
Director(s) | Toshio Kohno |
Producer(s) | Toshio Kohno |
Designer(s) | Toshio Kohno Akira Fujita Kazuya Mikata |
Programmer(s) |
List
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Artist(s) |
List
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Composer(s) | Yasuhiko Tanaka Hisayoshi Ogura Naoto Yagishita Tsukasa Nakamura Eikichi Takahashi Masahiko Takaki |
Platform(s) | |
Release | |
Genre(s) | Scrolling shooter |
Mode(s) | Single-player, co-op |
Cabinet | Upright |
CPU | 2x Motorola MC68000 @ 8 MHz |
Sound | 2x ZiLOG Z80 @ 4 MHz 2x Yamaha YM2203 1x MSM5205 |
Display | Raster, horizontal orientation |
Darius (ダライアス Daraiasu) is a shoot 'em up arcade game released by Taito in February 1987, although its title screen indicates a 1986 copyright. It is the first game in the Darius series, known for using a unique three-screen arcade cabinet setup, non-linear level design and multiple endings.
A port by Softek and The Edge was released for the Amiga and Atari ST titled Darius+. An expanded port by Bits Laboratory and NEC was released for the PC Engine's Super CD-ROM² titled Super Darius (スーパーダライアス Sūpā Daraiasu). Another expanded port was made for the PC Engine itself, titled Darius Plus (ダライアス・プラス Daraiasu Purasu), which is similar to the Amiga and Atari ST title. A boss rush version of Darius Plus was released under the name Darius Alpha (ダライアス・アルファ Daraiasu Arufa). In August 2016 the original arcade version was re-released for PS4 in Japan and other Asian PS-Store's, the port was made by Hamster Corporation and is part of the Arcade Archives on PS4.
Darius is a two-dimensional horizontally scrolling shoot 'em up set in a fictional future. Uniquely among shoot 'em ups, the game's screen is three times wider than conventional size, and the arcade cabinet uses an arrangement of three screens to accommodate it. The player controls an ornate fighter spacecraft, named the Silver Hawk, and must navigate through scrolling terrain while battling a variety of fighter craft, ground vehicles, turrets, and other obstacles throughout the game's stages (referred to as zones in the game). The ship's arsenal consists of forward-firing missiles, aerial bombs and a protective force field, all of which can be upgraded by power-ups (in the form of large, colored orbs) that are dropped by specially-colored enemies throughout the game's zones. When the player reaches the end of a zone, a boss appears, which must be defeated to proceed. Once the boss of a zone is destroyed, the player is given a choice of which zone to play next via a branching path. While there are 28 zones in total, only seven can be played in a single run.