Darius II | |
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Arcade flyer
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Developer(s) | Taito |
Publisher(s) | Taito |
Director(s) | Hidehiro Fujiwara |
Producer(s) | Hidehiro Fujiwara |
Designer(s) | Hidehiro Fujiwara Takatsuna Senba |
Programmer(s) | Akira Otsuki Tatsuo Nakamura Masashi Tsuzura Shinji Soyano |
Artist(s) | Masami Kikuchi Takatsuna Senba Hisakazu Kato |
Composer(s) | Hisayoshi Ogura |
Series | Darius |
Platform(s) | |
Release | |
Genre(s) | Scrolling shooter |
Mode(s) | Single-player, two-player |
Review score | |
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Publication | Score |
Sega Master Force | 46% |
Darius II (ダライアスII Daraiasu Tsū?) is a 1989 arcade video game developed by Taito. It is the direct sequel to the 1987 Darius. It was later released as Sagaia (サーガイア Sāgaia?) in Japan in 1991 for the Game Boy as well as non-Japanese ports. A remake was released for the PC Engine Super CD-ROM² as Super Darius II (スーパーダライアスII Sūpā Daraiasu Tsū?) in 1993.
The game is set in the inner half of the solar system, and has the same branching level structure as Darius. Similar to the first Darius game, Darius II was programmed for multiple screens; while a three-screen version like the original exists, Darius II is more commonly and generally represented as a two-screen game.
The red/green/blue powerups from the first game return, and have the same function: respectively, upgrades to the "missile" main weapon and "bomb" subweapon, and a shield to absorb some damage. Two new power-ups were added: a yellow powerup that adds a new "laser" main weapon that functions somewhat similarly to the bombs, and a rainbow powerup that grants one upgrade to all the players weapons. Actually acquiring these power-ups and the upgrade path is completely different from Darius: a formation of a specific enemy must be completely destroyed (and a given formation may not have a powerup), and every single powerup now grants some kind of upgrade. Further, the various weapons upgrade differently, though the shield upgrade the same as before.