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Cubivore: Survival of the Fittest

Cubivore: Survival of the Fittest
Cubivorebox.jpg
North American cover art
Developer(s) Saru Brunei
Intelligent Systems
Publisher(s)
Designer(s) Gento Matsumoto
Gabin Ito
Composer(s) Hajime Tachibana
Platform(s) GameCube
Release
  • JP: February 21, 2002
  • NA: November 5, 2002
Genre(s) Action-adventure
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 71.61%
Metacritic 71/100
Review scores
Publication Score
Famitsu 32/40
GameSpot 7.3/10
GameSpy 3.5/5 stars
IGN 6.7/10

Cubivore: Survival of the Fittest, known in Japan as Dōbutsu Banchō (動物番長, "Animal Leader") is an action-adventure video game co-developed by Saru Brunei and Intelligent Systems for the GameCube. It was originally published by Nintendo only in Japan on February 21, 2002. After Nintendo expressed intentions to not release the game in other regions, Atlus picked up the game and localized it for North America on November 10, 2002.

Development for Cubivore originally started on the Nintendo 64DD, but later was moved to the GameCube. The player controls a cube-shaped beast called a Cubivore, which eats other such beasts in order to mutate and become stronger. The game received mixed reviews upon release.

In the land of the Cubivores, the beast known as the Killer Cubivore reigns at the top of the animal food chain. This powerful tyrant and his gang of cronies have gorged themselves on the essence of the land, known in the game as "Wilderness", so much that they have absorbed some of it into themselves. Meanwhile, nature has begun to fade away, becoming drab and infertile, and the number of beasts has declined. The user-named protagonist has taken it upon himself to become King of All Cubivores, in order to challenge the Killer Cubivore and restore the Wilderness to the world.

Cubivore's gameplay is an action-adventure game with a few role-playing video game elements in it. The purpose of Cubivore is to kill the Killer Cubivore and its cronies. To accomplish this, the player's Cubivore must go through several mutations, through several lifetimes "laps" and generations of "offspring". Upon attaining 100 mutations, the Cubivore can become powerful enough to produce an offspring capable of fighting the Killer Cubivore. Thus, Cubivore is a game that is meant to somewhat represent natural selection.


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