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Crypt of the NecroDancer

Crypt of the NecroDancer
Crypt of the NecroDancer logo.png
Steam storefront header
Developer(s) Brace Yourself Games
Publisher(s)
Director(s) Ryan Clark
Producer(s) Heather Wilson
Designer(s) Ryan Clark
Programmer(s)
  • Oliver Trujillo
  • Ryan Clark
Artist(s) Ted Martens
Writer(s)
  • Ryan Clark
  • Oliver Trujillo
  • Kathryn Clark
Composer(s) Danny Baranowsky
Engine Monkey X
Platform(s) iOS, Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Xbox One
Release date(s) Windows, OS X, Linux
  • WW: April 23, 2015
PS4, PS Vita
  • WW: February 2, 2016
iOS
  • WW: June 30, 2016
Xbox One
  • WW: February 10, 2017
Genre(s) Roguelike, rhythm
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 87/100
Review scores
Publication Score
Destructoid 9.5/10
Game Informer 8/10
IGN 8.8/10

Crypt of the NecroDancer is an independent video game developed by Brace Yourself Games. The game takes fundamental elements of a roguelike dungeon exploration game, and adds a beat-matching rhythm game set to an original soundtrack written by Danny Baranowsky. The player's actions are most effective when moving the character set to the beat of the current song and are impaired when they miss a beat, so it is necessary to learn the rhythmic patterns that the various creatures follow. The mixed-genre game includes the ability to import custom music, and the option to use a dance pad instead of traditional controllers or the keyboard. The game was released for Microsoft Windows, OS X, and Linux in April 2015, being co-published by Klei Entertainment, for the PlayStation 4 and Vita in February 2016, and for iOS, as Crypt of the NecroDancer Pocket Edition, in June 2016.

Crypt of the NecroDancer is a top-down 2D dungeon crawler in which the player controls one of a selection of characters to explore several levels of an underground dungeon that are procedurally generated, similar to roguelike games.

Players can manipulate their character by using either a dance pad, a mouse and keyboard, or a gamepad. Unlike traditional roguelikes, the player can only have their character move or attack if they perform the action on the beat of the music. As with many rhythm games, each successful beat match boosts a coin scoring multiplier. Failure to match the beat does not directly harm the character in most situations, but does reset the scoring multiplier and may cause the character to be harmed by a nearby monster if he/she is in their attack path. The character can also be harmed by moving into a monster's attack. When the character's health meter empties, the game is over. Monsters move according to predetermined patterns which the player must learn in order to attack and avoid damage.


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