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Cruis'n Exotica

Cruis'n Exotica
Cruis'n Exotica Coverart.png
North American arcade flyer
Developer(s) Midway Games (Arcade)
Gratuitous Games (Nintendo 64)
Crawfish Interactive (Game Boy Color)
Publisher(s) Midway Games
Distributor(s) Midway Games
Designer(s) Eugene Jarvis
Series Cruis'n
Platform(s) Arcade
Nintendo 64
Game Boy Color
Release Arcade
  • WW: 1999
Nintendo 64
  • NA: October 16, 2000
Game Boy Color
  • NA: November 6, 2000
Genre(s) Racing
Mode(s) Single-player
Multiplayer
Cabinet Upright
Sit-down
Full-Motion
Arcade system Midway Zeus II
Display Raster, standard resolution, horizontal
Aggregate scores
Aggregator Score
GameRankings (N64) 55.87%
(GBC) 48%
Metacritic (N64) 43/100
Review scores
Publication Score
EGM 6.5/10
GameFan 50%
GameSpot (N64) 5.8/10
(GBC) 5.4/10
IGN (N64) 5.7/10
(GBC) 5/10
Nintendo Power 6.7/10

Cruis'n Exotica is a 1999 racing video game developed for arcades by Midway Games. The game is a sequel to Cruis'n World and is the third entry in the Cruis'n series.

It was ported by Gratuitous Games and released on the Nintendo 64 in 2000, along with a Game Boy Color version developed by Crawfish Interactive.

Cruis'n Exotica plays similarly to the previous games in the series, but it adds a PIN system to track progress like San Francisco Rush 2049. The levels take place in exotic locations in the universe, such as Las Vegas, Thailand, and the surface of Mars. The game also allows a player to choose a driver visible onscreen during races, including a martian, a baby, a clown, and a cowboy.

The Nintendo 64 version is very similar to its arcade counterpart, with changes being made to race track layouts and hidden vehicles.

The home ports of the game were met with very mixed to negative reception. GameRankings and Metacritic gave it a score of 55.87% and 43 out of 100 for the Nintendo 64 version, and 48% for the Game Boy Color version.

Electronic Gaming Monthly noted that the Nintendo 64 version "runs smoothly, but suffers from a tremendous level of draw-in. This visual hitch can make it difficult to navigate the road, a problem that becomes particularly potent when racing friends in the multiplayer mode. Another concern is replay value: the first 10 minutes or so really hook you in, but when you get the hang of the control, the challenge disappears, and so does the fun."


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