*** Welcome to piglix ***

Cruis'n World

Cruis'n World
Cruis'n World arcade flyer
North American arcade flyer
Developer(s) Midway Games (arcade)
Eurocom (Nintendo 64)
Publisher(s) Midway Games
Distributor(s) Nintendo
Designer(s) Eugene Jarvis (director)
Programmer(s) Eric Pribyl
Scott Posch
Artist(s) Xion Cooper
Ted Barber
Series Cruis'n
Platform(s) Arcade
Nintendo 64
Release Arcade
  • NA: November 1996
Nintendo 64
  • EU: June 25, 1998
  • NA: September 28, 1998
Genre(s) Racing
Mode(s) Up to 4 players simultaneously
Cabinet Standard
Sit-down
Full-Motion
Arcade system Midway V Unit
Display Raster
512 x 400 resolution
horizontal orientation
Aggregate score
Aggregator Score
GameRankings 62.76%
Review scores
Publication Score
AllGame (ARC) 4.5/5 stars
(N64) 3/5 stars
CVG 1/5
EGM 6.37/10
GamePro 2.5/5 stars
Game Revolution B−
GameSpot 5.9/10
IGN 6.5/10
Nintendo Power 7.7/10
The Cincinnati Enquirer 3.5/5 stars

Cruis'n World is the 1996 sequel to the 1994 arcade racer Cruis'n USA. As the title implies, Cruis'n World allows players to race on various tracks around the world. The game also features more cars than Cruis'n USA. This game introduced stunts to the Cruis'n series. They served to dodge obstacles, take close curves and so. If the stunt makes the vehicle fly in the air, the game gives the player extra seconds of time. The game also uses small rocket boosts to speed up.

The game was later released on the Nintendo 64 in 1998, being the best received of the Cruis'n ports.

The developers of this game sent artists on a round-the-world trip to digitally capture sights and major tourist attractions.

The development of the Nintendo 64 version started in 1996 after the development of the Nintendo 64 version of Cruis'n USA. Eugene Jarvis has even admitted that the Cruis'n USA port was not good, so they promised the game to be an arcade perfect port. Eurocom took the Cruis'n license and decided to spend more time on the game than in Cruis'n USA. In early 1997, Nintendo had announced that Cruis'n World would be coming to the Nintendo 64 in the fall, but the game was silently delayed until 1998.

The game was met with mixed reception, as GameRankings gave it a score of 62.76%.


...
Wikipedia

...