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Croquet Project

Croquet Project
Original author(s) Alan Kay, Julian Lombardi, Mark P. McCahill, Andreas Raab, David P. Reed, David A. Smith
Initial release 2007
Operating system Unix-like, OS X; Windows
Platform Squeak
License MIT
Website opencroquet.org (defunct)

The Croquet Project was a software project intended to promote the continued development of the Croquet open source software development kit to create and deliver collaborative multi-user online applications.

Implemented in Squeak Smalltalk, Croquet supports communication, collaboration, resource sharing, and synchronous computation among multiple users. Applications created with the Croquet software development kit (SDK) can be used to support highly scalable collaborative data visualization, virtual learning and problem solving environments, 3D , online gaming environments (massively multiplayer online role-playing games), and privately maintained or interconnected multiuser virtual environments.

Since release of the Croquet SDK in 2007, the SDK has not been under active development. All continued development of the technology has taken place under the Open Cobalt effort.

Croquet is a software development kit (SDK) for use in developing collaborative virtual world applications.

Applications created using the Croquet SDK are automatically collaborative since application objects in Croquet share a common protocol that allows them to cooperate with each other by employing the principle of replicated computation (synchronization) together with a peer-based messaging protocol. The technology is designed to facilitate replication of computation between peers in order to greatly reduce the overhead required for widespread deployment of collaborative virtual worlds.

This efficiency, combined with the ability to deploy Croquet-based virtual worlds on consumer-level hardware, makes it possible for developers to deploy large-scale and highly participatory collaborative worlds at very low cost compared with virtual world technologies that are entirely dependent on server-based infrastructures to support the activities of their users.

Croquet’s virtual machine (VM) runs bit identically on multiple platforms, and supports multiple abilities that could only be provided by a true late bound, message sending language.


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