Croc | |
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Croc in 2015
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Born | Christophe Réaux December 16, 1965 France |
Occupation | Game designer |
Nationality | France |
Genre | Role-playing games |
Years active | 1986–present |
Christophe Réaux (born in France in December 16, 1965), largely and mainly known by the pseudonym Croc, is a games French designer, specialized in role-playing games (RPG) although he also has designed at least both a board game (L'Âge des dieux, "Age of Gods") and a miniatures game (Hell Dorado). He is considered in his own country as a role-playing games pioneer and one of the most important designers in the ambit of such games. Croc's games are edited by Siroz (a homophone of the French word cirrhose, meaning "cirrhosis"), now called Asmodée éditions, French for Asmodeus. Croc met the founders of Siroz (Nicolas Théry, Éric Bouchaud and Laurent Tremmel) in the "20 Naturel" RPG club of Vélizy (near Versailles) in the mid-1980s at secondary school (high school).
One of his games, In Nomine Satanis/Magna Veritas (1989), led to the less controversial English-language game, In Nomine.
Croc's first game, Bitume (bitume being the French word for "asphalt") (created in 1984 and edited in 1986) is a post-apocalyptic Mad Max-style game. In the game, Halley's comet comes too close to Earth and causes a cataclysm that destroys civilisation.
Animonde (1988) is "poetic-fantasy" world, where technology (Middle-Age level) is replaced by animals (e.g. door hinges are crabs and swords are the legs of praying mantises).
In In Nomine Satanis/Magna Veritas (INS/MV, 1989), the contemporary world is the battleground of heaven and hell, in what looks like a war between two gangs or secret services. The character may adopt the role an angel or a demon, but these are very similar.