Croc: Legend of the Gobbos | |
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Developer(s) |
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Publisher(s) |
Fox Interactive THQ (GBC) |
Distributor(s) |
20th Century Fox Home Entertainment (North America) Electronic Arts (Europe) Ubi Soft Entertainment (2001 PlayStation Greatest Hits release) |
Designer(s) | Nic Cusworth |
Composer(s) |
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Engine | BRender |
Platform(s) | |
Release |
PlayStation Sega Saturn Microsoft Windows
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Genre(s) | Platform |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
GameRankings | (PS) 79.14% (SAT) 76.67% (PC) 60.50% (GBC) 54.00% |
Croc: Legend of the Gobbos is a platform video game published by Fox Interactive and developed by Argonaut Software for the PlayStation, Sega Saturn, Microsoft Windows and Game Boy Color. It follows protagonist Croc, and his attempts to rescue the furry creatures known as Gobbos from the antagonist, Baron Dante.
King Rufus, The King of the Gobbos is watching the sunset descend over Gobbo Island. He notices a large basket containing a youthful crocodile floating on top of a nearby lake. The Gobbos raise him and train him to become one of their own. The crocodile, named Croc, eventually matures and becomes much larger than the Gobbos.
Suddenly, Baron Dante arrives and invades Gobbo Island with the help of his demons, the Dantinis. He imprisons many of the Gobbos, most notably King Rufus, whom he keeps in a large steel cage within his castle island. Before being kidnapped, King Rufus strikes a magical gong that summons a yellow bird called Beany. Beany uses teleportation to bring Croc to safety. Croc then goes on a quest to free all of the Gobbos and defeat Baron Dante himself.
Croc is a free-roaming game title, with Croc's movement differing slightly depending on whether players use the directional pad or the analog controller to control him. His main moves consist of a tail whip attack that can temporarily destroy enemies, and a hit drop used for smashing open crates (similar to a mechanic used in the Super Mario series). Croc also possess the ability to swim in select levels. Throughout the game Croc collects crystals which serve as health in a similar fashion to golden rings in Sonic the Hedgehog, meaning the player will lose a life if hit without holding any crystals in their inventory. Crystals retained at the end of a level are stored, with Croc gaining an extra life for every 100 he collects.
Progressing through the levels involves finding and hitting the Beany Gong at the end of the level to move onto the next, facing two bosses during each island. However, to fully complete the game, Croc has to rescue the captured Gobbos throughout each level. Each level contains six Gobbos, including one hidden behind a door at the end of the level. This Gobbo can only be released by collecting five colored crystals throughout the level. Collecting all the Gobbos before a boss level unlocks an extra level in which a Jigsaw Piece can be earned. When the player collects all of these pieces, a new island is opened up, leading to the game's final boss, Baron Dante, in crystal form.