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Crash Boom Bang!

Crash Boom Bang!
BoomBangBox.jpg
North American box art depicts, in clockwise order, Crash, Coco, Crunch, and Cortex
Developer(s) Dimps
Publisher(s)
Distributor(s) Vivendi Games
Director(s) Takeshi Narita
Producer(s) Shinji Yoshikawa
Designer(s)
  • Yuka Niijima
  • Maiko Azaki
  • Shiina Suzuki
Programmer(s) Kazuteru Suzuki
Artist(s) Yutaka Shioya
Composer(s) Kuniyuki Morohashi
Series Crash Bandicoot
Platform(s) Nintendo DS
Release
  • JP: July 20, 2006
  • NA: October 10, 2006
  • EU: October 27, 2006
  • AU: November 2, 2006
Genre(s) Party
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 42.45%
Metacritic 37/100
Review scores
Publication Score
Eurogamer 3/10
GameSpot 4.3/10
IGN 2/10
Nintendo Power 4/10
ONM 61%
Pocket Gamer 5/10

Crash Boom Bang!, known in Japan as Crash Bandicoot Festival, is a party game developed by Dimps and published by Vivendi Universal Games in Japan and by Sierra Entertainment internationally for the Nintendo DS. It was released in Japan on July 20, 2006, in North America on October 10, 2006, in Europe on October 27, 2006, and in Australia on November 2, 2006. It is the only game in the Crash Bandicoot series to be developed by a Japanese company and the first to be released in Japan before North America. It was also the final game in the series to be released in Japan.

Crash Boom Bang! is the first game to be released exclusively for the Nintendo DS, and the second party game of the series, after Crash Bash. The game's story centers on a multi-millionaire who uses the characters of the series to unearth a powerful object dubbed the "Super Big Power Crystal". The game has received largely negative reception from reviewers, who criticized it for having unoriginal, dull gameplay and poor controls.

Crash Boom Bang!'s stages resemble board games, as each play area is split into a number of squares. The game takes place among four players, with the computer assigned to spare players. All players simultaneously roll dice. The number each player rolls is the amount of squares they move forward. Depending on the type of square that the player lands on, Wumpa Fruit (which is used as points during the race) can be won or lost, an item can be obtained, a special event might be triggered, or a mini-game might commence. If a player lands on a fork in the road, the player will have to select the desired direction with either the stylus or the control pad.

In the Adventure Mode, the characters compete in a race for the Super Big Power Crystal. This race is made up of six stages, each containing smaller sub-maps. The host of the race, the Viscount, sets a task for each stage. This task must be completed before the player can continue to another map. The player with the most points is the winner of the stage. The overall winner of all the stages is the winner of the Viscount's race. In the Festival Mode, the gameplay is fundamentally the same as in the Adventure Mode, with the exception of the ability to select stages to play freely. In the My Room mode, the player's character has his or her own private room in which he or she can either play minigames that have been collected in Adventure Mode, view a collection of items obtained in Adventure Mode, or create a Motion Panel, a unique in-game communication tool can allow customized messages to be sent mid-game to help friends or distract other players' gameplay. The decorations in My Room is different for each character.


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