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Contra (video game)

Contra
Contra cover.jpg
Front cover of North American version
Developer(s) Konami
Publisher(s) Konami
Designer(s) Arcade version
Koji Hiroshita (director)
NES version
Shigeharu Umezaki (director)
Shinji Kitamoto (director)
Composer(s) Arcade version
Kazuki Muraoka
NES/Famicom version
Hidenori Maezawa
Kiyohiro Sada
Series Contra
Platform(s) Arcade, Famicom/NES, PlayChoice-10, MSX2, ZX Spectrum, Amstrad CPC, Commodore 64, Microsoft Windows[1], MS-DOS
Release date(s)
Genre(s) Run and gun
Mode(s) Single-player, cooperative
Cabinet Upright
CPU Hitachi 6309 (12 MHz)
Sound Motorola 6809 (3 MHz) driving a Yamaha YM2151
Display Raster, standard resolution (Used: 224 x 280)
vertical orientation
Review score
Publication Score
AllGame 4/5 stars (NES)

Contra (魂斗羅(コントラ) Kontora?), distributed as Gryzor in Europe and Oceania, is a 1987 run and gun action game developed and published by Konami originally released as a coin-operated arcade game on February 20, 1987. A home version was released for the Nintendo Entertainment System in 1988, along with ports for various computer formats, including the MSX2. The home versions were localized in the PAL region as Gryzor on the various computer formats and as Probotector on the NES, released later. Several Contra sequels were produced following the original game. The name of the game refers to the Contras, a group of CIA-backed Nicaraguan rebels who were frequently in the news in the United States in that period.

Contra employs a variety of playing perspectives, which include a standard side view, a pseudo-3D view (in which the player proceeds by shooting and moving towards the background, in addition to left or right) and a fixed screen format (in which the player has their gun aimed upwards by default). Up to two people can play simultaneously, with one player as Bill (the blond-haired commando with the white tank top and blue bandanna), and the other player as Lance (the shirtless dark-haired commando in the red bandanna). The controls consists of an eight way joystick and two action buttons for shooting and jumping. When the character jumps, he curls into a somersault instead of doing a conventional jump like in other games. The joystick controls not only the player's movement while walking and jumping, but also his aiming. During side view stages, the player can shoot leftward, rightward or upward while standing, as well as horizontally and diagonally while walking. The player can also shoot in any of eight directions, including downwards, while jumping. Pressing the joystick downwards while standing will cause the character to lie down on his stomach, allowing him to avoid enemy fire and shoot low targets. When the jump button is pressed while crouching on a higher platform, the player will drop down to a lower level.


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