Contra | |
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Front cover of North American version
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Developer(s) | Konami |
Publisher(s) | Konami |
Designer(s) |
Arcade version Koji Hiroshita (director) NES version Shigeharu Umezaki (director) Shinji Kitamoto (director) |
Composer(s) |
Arcade version Kazuki Muraoka NES/Famicom version Hidenori Maezawa Kiyohiro Sada |
Series | Contra |
Platform(s) | Arcade, Famicom/NES, PlayChoice-10, MSX2, ZX Spectrum, Amstrad CPC, Commodore 64, Microsoft Windows[1], MS-DOS |
Release date(s) |
February 20, 1987
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Genre(s) | Run and gun |
Mode(s) | Single-player, cooperative |
Cabinet | Upright |
CPU | Hitachi 6309 (12 MHz) |
Sound | Motorola 6809 (3 MHz) driving a Yamaha YM2151 |
Display |
Raster, standard resolution (Used: 224 x 280) vertical orientation |
Review score | |
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Publication | Score |
AllGame | (NES) |
Contra (
Contra employs a variety of playing perspectives, which include a standard side view, a pseudo-3D view (in which the player proceeds by shooting and moving towards the background, in addition to left or right) and a fixed screen format (in which the player has their gun aimed upwards by default). Up to two people can play simultaneously, with one player as Bill (the blond-haired commando with the white tank top and blue bandanna), and the other player as Lance (the shirtless dark-haired commando in the red bandanna). The controls consists of an eight way joystick and two action buttons for shooting and jumping. When the character jumps, he curls into a somersault instead of doing a conventional jump like in other games. The joystick controls not only the player's movement while walking and jumping, but also his aiming. During side view stages, the player can shoot leftward, rightward or upward while standing, as well as horizontally and diagonally while walking. The player can also shoot in any of eight directions, including downwards, while jumping. Pressing the joystick downwards while standing will cause the character to lie down on his stomach, allowing him to avoid enemy fire and shoot low targets. When the jump button is pressed while crouching on a higher platform, the player will drop down to a lower level.