Computer Generated Holography (CGH) is the method of digitally generating holographic interference patterns. A holographic image can be generated e.g. by digitally computing a holographic interference pattern and printing it onto a mask or film for subsequent illumination by suitable coherent light source.
Alternatively, the holographic image can be brought to life by a holographic 3D display (a display which operates on the basis of interference of coherent light), bypassing the need of having to fabricate a "hardcopy" of the holographic interference pattern each time. Consequently, in recent times the term "computer generated holography" is increasingly being used to denote the whole process chain of synthetically preparing holographic light wavefronts suitable for observation.
Computer generated holograms have the advantage that the objects which one wants to show do not have to possess any physical reality at all (completely synthetic hologram generation). On the other hand, if holographic data of existing objects is generated optically, but digitally recorded and processed, and brought to display subsequently, this is termed CGH as well. Ultimately, computer generated holography might serve all the roles of current computer generated imagery: holographic computer displays for a wide range of applications from CAD to gaming, holographic video and TV programs, automotive and communication applications (cell phone displays) and many more.
Holography is a technique originally invented by Hungarian physicist Dennis Gabor (1900-1979) to improve the resolving power on electron microscopes. An object is illuminated with a coherent (usually monochromatic) light beam; the scattered light is brought to interference with a reference beam of the same source, recording the interference pattern. CGH as defined in the introduction has broadly three tasks:
Note that it is not always justified to make a strict distinction between these steps; however it helps the discussion to structure it in this way.
Computer generated holograms offer important advantages over the optical holograms since there is no need for a real object. Because of this breakthrough, a three-dimensional display was expected when the first algorithms were reported at 1966.
Unfortunately, the researchers soon realized that there are noticeable lower and upper bounds in terms of computational speed and image quality and fidelity respectively. Wavefront calculations are computationally very intensive; even with modern mathematical techniques and high-end computing equipment, real-time computation is tricky. There are many different methods for calculating the interference pattern for a CGH. In the following 25 years a lot of methods for CGHs were proposed in the fields of holographic information and computational reduction as well as in computational and quantization techniques. In the field of computational techniques the reported algorithms can be categorized in two main concepts.