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Computer-based mathematics education


Computer-based mathematics education (CBME) is an approach to teaching mathematics that emphasizes the use of computers.

Computers are used in education in a number of ways, such as interactive tutorials, hypermedia, simulations and educational games.

Tutorials are types of software that present information, check learning by question/answer method, judge responses, and provide feedback.

Educational games are more like simulations and are used from the elementary to college level.The Incredible Machines is a good example of this type.

E learning systems can deliver math lessons and exercises and manage homework assignments.


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