Commando | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Distributor(s) | Data East |
Designer(s) | Tokuro Fujiwara |
Composer(s) | Tamayo Kawamoto |
Platform(s) | Arcade, Nintendo Entertainment System, Atari 2600, Intellivision, Atari 7800, BBC Micro, Acorn Electron, Amiga, Atari ST, ZX Spectrum, MSX, Amstrad CPC, Commodore 64, Virtual Console, PlayStation 3, Xbox 360 |
Release | May 1985 |
Genre(s) | Run & gun shooter |
Mode(s) | Single-player |
Commando, originally released as Senjō no Ōkami (戦場の狼 lit. "Wolf of the Battlefield"?), is a run & gun, vertically scrolling arcade game released in 1985. Its influence can be seen in various later games in the shooter game genre. Versions were released for various home computers and consoles. The game also appears on Capcom Classics Collection, Activision Anthology, and on the Wii Virtual Console Arcade, as well as Capcom Arcade Cabinet for PlayStation 3 and Xbox 360.
The player takes control of a soldier named Super Joe, who starts by being dropped off in a jungle by a helicopter, and has to fight his way out singlehandedly, fending off a massive assault of enemy soldiers.
Super Joe is armed with a sub-machine gun (which has unlimited ammunition) as well as a limited supply of hand grenades. While Joe can fire his gun in any of the eight directions that he faces, his grenades can only be thrown vertically towards the top of the screen, irrespective of the direction Joe is facing. Unlike his submachine gun bullets, grenades can be thrown to clear obstacles, and explosions from well placed grenades can kill several enemies at once.