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Command & Conquer: Renegade

Command & Conquer: Renegade
Cncren-cover.jpg
Cover art
Developer(s) Westwood Studios
Publisher(s) EA Games
Series Command & Conquer
Engine W3D (Westwood 3D) engine
Platform(s) Microsoft Windows
Release
  • NA: February 27, 2002
  • EU: March 1, 2002
Genre(s) Tactical shooter
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic 75/100
Review scores
Publication Score
AllGame 3/5 stars
CGW 3.5/5 stars
Edge 5/10
Eurogamer 4/10
Game Informer 8.25/10
GamePro 4.5/5 stars
Game Revolution C+
GameSpot 7.8/10
GameSpy 3/5 stars
GameZone 7.7/10
IGN 7.4/10
PC Gamer (US) 79%

Command & Conquer: Renegade is a first- and third-person shooter video game developed by Westwood Studios and is part of the Command & Conquer series. It is the only Command & Conquer game that uses the first-person view. It was released on February 27, 2002 by EA Games.

Renegade's story takes place during the final days of the First Tiberium War originally depicted in Command & Conquer. GDI's top three Tiberium research specialists have been abducted by the Brotherhood of Nod. The player assumes the role of GDI commando Captain Nick "Havoc" Parker, who is assigned to rescue these experts. He conducts missions which take him all over the world in various countries and climates, both indoor and outdoor, and his actions greatly affect the current state of the war. As the game progresses it is revealed that the specialists have been forced into biochemistry research for the Brotherhood's top secret "Project Re-Genesis", an attempt to create genetically enhanced super-soldiers with the aid of Tiberium.

The game can be played as either a first-person or third-person shooter to the player's preference. The player wields multiple weapons, some of which have unique effectiveness on certain enemies, and has the ability to plant C4 charges on targets and set up beacons to launch an ion cannon beam. Weapons have both re-loadable magazines and extra ammo capacities. There are no melee weapons in the game, only a pistol with infinite ammo. The player is also able to drive and use the weapons of both GDI and Nod vehicles. Armour can be picked up to protect the player from damage.

As the player plays through a mission, the in-game EVA, or Electronic Video Assistance, periodically updates with mission objectives. EVA logs and updates all objectives and their current status. Objectives consist of destruction of structures, locating bases and such like. Objectives are categorized into three categories: primary, secondary and tertiary. The completion of primary objectives are crucial for that mission's success. Secondary objectives are not required for mission completion and may not assist much in game play, but will affect the final "rank" at the end of each mission. Tertiary objectives, which are usually hidden, do not affect the final ranking at all, but may assist in game play (e.g. disabling an Obelisk of Light). Data Discs can be collected to update the mission map.


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