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Clans in Vampire: The Requiem


In the role-playing game Vampire: The Requiem by White Wolf Game Studio, vampire characters belong to one of five fictional clans, each of which is representative of an archetype in vampire literature. It is assumed that each clan descended from a single progenitor, who passed to each of his descendants, or childer, his unique gifts and flaws.

The origins of the vampire species are mysterious. The idea of single source is not certain. Some have even suggested that each of the five main clans had a different origin.

Since Requiem was a reboot and re-imagining of White Wolf's previous game line, Vampire: The Masquerade, some of the clans and their traits are similar to clans that appeared in the previous line, though there are differences. In Requiem also, bloodlines play a more important role, with many vampires belonging to a minor bloodline that branched away from a major clan. Unlike the previous game, even members of bloodlines can be said to belong to the parent clan also.

Each clan is particularly gifted in three of the vampiric Disciplines. In terms of game mechanics, this translates as a reduced experience point cost to learn them. Each clan also possesses a specific weakness that is unique to them. Membership in a Bloodline adds access to a fourth specialty Discipline (sometimes one in which a different clan typically specializes, and sometimes unique and known exclusively to that Bloodline), as well as an additional weakness. For instance, Ventrue of the Malkovian bloodline are especially vulnerable to gaining Derangements as are other Ventrue, but additionally have one Derangement which can never be cured.

The Daeva evoke the image of vampires as seductive, decadent, sexually transgressive predators who blur lust and hunger together, equating the act of feeding with sensual pleasure. Unrivaled in their grace and passion, the Daeva attract worship and jealousy from Kine and Kindred alike, but their insatiable hunger for pleasure and sensations old and new, and the inevitable frustration of wanting to experience human emotions make a quick road towards personality disintegration and surrender to the beast.


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