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Civilization (2002 board game)


Sid Meier's Civilization: The Boardgame is a 2002 board game created by Glenn Drover based on the Civilization series of video games, in particular, Civilization III. Drover himself was a sales manager at Microprose during the original development of Civilization, though he was not directly involved in the creation of the video game.

Sid Meier's Civilization: The Boardgame bears no relation to the Avalon Hill board game of similar name, though the video game series was alleged to have been based on the Avalon Hill game. Sid Meier's Civilization: The Boardgame was published by Eagle Games, but is now considered out-of-print. Up to six players may play, with each player playing as one of six great civilizations.

Sid Meier's Civilization: The Boardgame may be used with either of two different rulesets: the simpler "standard rules" or the "advanced rules", the latter employing more elements taken from the video games.

A further game based on the Civilization series, Civilization: The Board Game, was released in 2010 by Fantasy Flight Games.

The game is played on a stylized map of Earth. At the start of the game, a series of exploration markers are placed face-down on each of the land regions of the board, and each player begins with two small settlements, consisting of a town, a settler unit, and a swordsman unit, on a land region of their choosing (in the advanced rules, each player also begins with one technology). At the start of the game, each player uncovers the exploration markers in the regions where they have settlements, following its effects if necessary (some markers are ignored, based on the type of marker).

Each turn consists of four phases. All players perform actions simultaneously in each phase, though the starting player rotates among the players between turns. The phases are as follows:

In the standard rules, players reaching a series of milestones may claim a wonder of the world at any point in the game. In the advanced rules, wonders are granted by the purchase of various technologies, and provide a benefit to the player for the era that they are associated with.


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