Chuck Rock | |
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European Sega Mega Drive cover
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Developer(s) | Core Design |
Publisher(s) |
Core Design Virgin Interactive Sony Imagesoft Krisalis Software |
Composer(s) |
Matthew Simmonds (Amiga) Martin Iveson (Mega-CD) Matt Furniss (Mega Drive) Steve Collett (SNES) |
Platform(s) | Archimedes, Amiga, CD32, Atari ST, C64, Game Boy, Game Gear, Mega-CD, Mega Drive, Master System, SNES |
Release | |
Genre(s) | Platform game |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
GameRankings | 68.75% (GEN) 63.00% (SNES) 50.00% (SCD) (1 review) |
Review score | |
Publication | Score |
Sega Master Force | 91% |
Amiga
Atari ST
Commodore 64
Game Gear
Genesis
Master System
SNES
Game Boy
Sega CD
CD32
Chuck Rock is a 1991 slapstick side-scrolling platform video game developed and published by Core Design for the Atari ST and Amiga computers. A Commodore 64 port followed in 1992 and an Amiga CD32 version in 1994. The game was subsequently published by Krisalis Software for the Acorn Archimedes. Virgin Interactive published the game for the Sega Mega Drive/Genesis, Master System, and the Game Gear. Sony Imagesoft published the game for the Sega Mega-CD, Super NES, and Game Boy.
The character of Chuck Rock was an early mascot for Core Design before the introduction of Lara Croft in the 1996 game Tomb Raider, and the character of Chuck Rock himself and his family even featured in some UK comic books of the 1990s.
Chuck Rock spawned two video game sequels.
The setting of the game is a fantasy prehistorical Stone Age-era world that is shared by both neanderthals, woolly mammoth, saber-tooth tigers, dinosaurs, and various assorted wild primeval monsters such as prehistoric mammals, giant insects, man-eating plants, and other exotica; thus, the setting is similar to that of films such as One Million Years B.C., or television shows such as The Flintstones or Dinosaurs.