Chris Sawyer's Locomotion | |
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Developer(s) | Chris Sawyer |
Publisher(s) | Atari |
Designer(s) | Chris Sawyer |
Composer(s) | Allister Brimble |
Platform(s) | Microsoft Windows |
Release | September 2004 |
Genre(s) | Business simulation game |
Mode(s) | Single player, Multiplayer |
Chris Sawyer's Locomotion is a computer game by independent game developer Chris Sawyer from 2004. In his words, it is "the spiritual successor to Transport Tycoon".
The game allows the player to use railroads, trams, trucking lines, buses, airplanes and ships to earn money in a transport company between the years 1900 to 2100. It contains over 40 pre-designed scenarios and a scenario editor, and can also be played in multiplayer mode with another human-controlled competitor. The game is played in an 2D isometric view like the other games by Chris Sawyer, particularly RollerCoaster Tycoon, which uses the engine that was originally developed for Transport Tycoon.
The scenarios have five difficulty levels: Beginner, Easy, Medium, Challenging and Expert. Different objectives are available, some require the player to finish on a certain position in the company ranking list while others require the transportation of a specific amount of cargo. In some cases these objectives have additional limits, such as that the player must finish within a certain time limit.
While many of the scenarios are fictional, some are based on real-world countries such as the United States, Switzerland, and the United Kingdom.
In recent years, several add-ons have been created for the game, including hundreds of trains, trucks, airplanes and other vehicles. Some people have used special programs to convert Microsoft Train Simulator rolling stock for use in Locomotion.
Locomotion was developed by game developer Chris Sawyer as "spiritual successor to Transport Tycoon". The game was published and released by Atari in the U.S. on September 7, 2004 and a few days later in the rest of the world.