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Champion Boxing

Champion Boxing
ChampionBoxing arcadeflyer.png
North American arcade flyer of Champion Boxing.
Developer(s) Sega-AM2
Publisher(s) Sega
Designer(s) Yu Suzuki
Artist(s) Rieko Kodama
Platform(s) Sega SG-1000, arcade,MSX
Release SG10001984
ARC1984
Genre(s) Boxing, Sports, Fighting
Mode(s) Single-player, Multi-player
Cabinet Upright, cabaret, and cocktail
CPU Z80 (@ 3.579545 MHz), 60.00 Hz
Sound SN76496 (@ 3.579545 MHz)
Display 280 x 210 pixels (Horizontal), 16 colors

Champion Boxing (チャンピオンボクシング, "Boxing Champion") is a 1984 boxing sports video game developed and published by Sega for the Sega SG-1000, and later ported to the arcades, only in Japan and Europe. It was Sega-AM2 founder and leader Yu Suzuki's debut creation, as well as that of AM7's Rieko Kodama. In 1985, a successor of Champion Boxing titled Champion Pro Wrestling was released in the arcades, and ported to the SG-1000 and the MSX home computer the same year. However, this is a professional wrestling game instead of a boxing game.

Yu Suzuki described Champion Boxing as a minor project with very little staff, and said that because of this it allowed him to learn the process of games development with very little pressure. Because the game was understaffed for designers, Suzuki actually contributed some of the drawings for the various punching animations.

According to Suzuki, the game was developed for the SG-1000 first, and then the arcade version was created by simply installing an SG-1000 in an arcade cabinet.



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