Challenge ProMode Arena | |
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Official logo
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Developer(s) | CPMA team |
Designer(s) |
Concept |
Engine | id Tech 3 (Quake III Arena) |
Platform(s) | Macintosh, PC (Linux/Windows) |
Release | beta 3 / March 24, 2000 1.0 / August 28, 2000 |
Genre(s) | First-person shooter |
Mode(s) | Single player, Multiplayer |
Concept
Richard "Hoony" Sandlant
Gameplay design leads
Andrew "revelation" Wise
Richard "Swelt" Jacques
Adam "ix" Sibson
Programming – CPMA lead
Kevin "arQon" Blenkinsopp
Programming – CPM
Jens "Khaile" Bergensten
Bartlomiej "HighlandeR" Rychtarski
Andrew "D!ABLO" Ryder
Art / modeling lead
Challenge ProMode Arena (CPMA, formerly Challenge ProMode [CPM], unofficially Promode) is a freeware modification for id Software's first-person shooter computer game Quake III Arena (Q3A). CPMA includes modified gameplays that feature air-control, rebalanced weapons, instant weapon switching and additional jumping techniques. It also supports the unmodified vanilla Quake III (VQ3) physics, multi-view GameTV and demos, enhanced bots artificial intelligence, new maps, highly customisable HUD and many other features.
Challenge ProMode Arena has become the standard competitive mod for Q3A since the Cyberathlete Professional League announced CPMA as its competition mod of choice. The mod has its own division in Cyberathlete Amateur League, is used in Electronic Sports World Cup, and has its own competitions and leagues.
Promode physics have been implemented in other Q3A notable modifications—DeFRaG (DF) and Orange Smoothie Productions (OSP). Quake Live introduced Promode Quake Live (PQL) physics and ruleset which is similar to CPMA.