Castlevania | |
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North American Nintendo 64 cover art
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Developer(s) | Konami Computer Entertainment Kobe |
Publisher(s) | Konami |
Director(s) | Yuji Shibata |
Producer(s) |
Etsunobu Ebisu Shigeru Umezaki |
Composer(s) | Masahiko Kimura Motoaki Furukawa Mariko Egawa |
Series | Castlevania |
Platform(s) | Nintendo 64 |
Release |
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Genre(s) | Action-adventure, platforming |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 72.71% |
Metacritic | 78 |
Review scores | |
Publication | Score |
AllGame | |
GamePro | |
Game Revolution | C- |
GameSpot | 8.2 out of 10 |
IGN | 8.2 out of 10 |
Castlevania, also referred to as Castlevania 64, known in Japan as Akumajō Dracula Mokushiroku (悪魔城ドラキュラ黙示録 Akumajō Dorakyura Mokushiroku?, Devil's Castle Dracula Apocalypse), is an action-adventure video game developed by Konami's Kobe branch for the Nintendo 64 video game console. It was released in North America on January 26, 1999, in Japan on March 11, 1999, and in Europe on May 14, 1999.
Castlevania is the first 3D game in the Castlevania series. The player selects one of the game's protagonists to control: Carrie Fernandez, a young orphan gifted with magic powers, or Reinhardt Schneider, the whip-wielding heir to the Belmont clan (the series' recurring protagonists). Carrie and Reinhardt set out on a quest to stop Count Dracula's impending return to power after a century of dormancy. The characters travel to and explore Dracula's grand estate in their mission to defeat the count and his horde of undead minions.
Castlevania, like most of its predecessors, is primarily an action-adventure and platforming game. The Japanese logo for the game include the words "real action adventure" in English.
Combat is slightly more complex than in older entries. A basic targeting and lock-on system has been implemented. Players have the use of both a long-range attack (the whip for Reinhardt, homing energy balls for Carries) and a close-quarters attack (dagger and rings respectively). Each weapon has strengths and weaknesses. For example, the Cerberus hounds can outrun Carrie's orbs, and Reinhardt must jump to land blows when fighting the vampire in the Castle Keep. Both characters can acquire sub-weapons, of which only one can be used at a time. In past Castlevania titles they were powered by red hearts, but in this game are instead powered by red jewels. The sub-weapons are series mainstays: the axe, knife, cross, and holy water.