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Carrier (video game)

Carrier
Carrier Dreamcast cover.jpg
North American Dreamcast cover art
Developer(s) Jaleco
Publisher(s) Jaleco
Platform(s) Dreamcast
Release
  • NA: January 31, 2000
  • JP: February 24, 2000
  • EU: July 5, 2001
Genre(s) Survival horror
Mode(s) Single-player

Carrier (キャリアー?) is a survival horror video game for the Dreamcast, notable in part for being fully 3D - then still a rarity for survival horror games, which mostly displayed 3D characters over pre-rendered backgrounds. In Carrier, players assume the separate roles of an investigation team that was split up from a surprise attack.

A cancelled sequel for the PlayStation 2 titled Carrier: The Next Mutation was once planned for release.

Despite the basic attributes of the game's controls, there were additional features to the play that made Carrier unique.

Once the player aims at an enemy, a circle of tiny blue triangles indicate vital areas on an enemy that can be amputated such as arms, heads and sometimes even torsos.

These explosives, once set on the ground, detonate after five seconds, giving the player some time to evacuate before detonation. The blast radius of these explosives are relatively small, but are still deadly, so it is necessary for the player to run away from the bomb before it explodes. Despite being used as a tool, the explosives can also be used as weapons for slow enemies that work in groups. However, because these explosives cannot be thrown and as only one bomb can be set at a time, the player must strategize before using them as a weapon.

During game play, this device helps players determine if certain characters (NPCs in this case) are infected with the mutagenic strain spread around the ship. On-screen indicators help in determining if crew members are uninfected with a large SAFE symbol, while others display a DANGER symbol on the Scope's internal visor. Various sounds will also indicate a crew member/character's condition that are specific to the condition.

Because it was created for warfare, the BEM-T3 can also determine whether certain caches or compartments contain items, weapons or ammunition. Although the scope does not designate which item is actually a weapon or ammunition clip, the item indication will show up on the sensor, accompanied with a series of light sounds.

Players also have the option of zooming in on their surroundings while using the scope and it is also handy for looking down dark corridors and determining enemy distance.


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