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Carmageddon (series)

Carmageddon
Carmageddon box.jpg
European cover art
Developer(s) Stainless Games
Aqua Pacific (GBC version)
Software Creations (N64 version)
Publisher(s) Sales Curve Interactive (Europe, all original versions)
Interplay Productions (North America, MS-DOS)
Titus Interactive (North America, N64 and GBC)
Stainless Games (iOS and Android versions)
Series Carmageddon
Engine BRender
Platform(s) MS-DOS, Windows, Mac OS, PlayStation, Nintendo 64, Game Boy Color, iOS, Android
Release MS-DOS
  • SWE: June 13, 1997
  • EU: June 20, 1997
  • US: June 30, 1997
Windows, Mac OS
1997
PlayStation
  • EU: October 8, 1999
Nintendo 64
  • EU: December 5, 1999
  • NA: February 11, 2000
Game Boy Color
April 3, 2000
iOS
October 17, 2012
Android
May 10, 2013
Genre(s) Vehicular combat
Mode(s) Single player, multiplayer
Review scores
Publication Score
GBC iOS N64 PC PS
AllGame 3/5 stars N/A 3.5/5 stars 4.5/5 stars 2/5 stars
CGW N/A N/A N/A 4/5 stars N/A
Edge N/A N/A N/A 6/10 N/A
GameFan N/A N/A 40% N/A N/A
GamePro N/A N/A N/A 4/5 stars N/A
Game Revolution N/A N/A N/A B+ N/A
GameSpot 3.1/10 N/A 2.1/10 8.8/10 N/A
IGN 3/10 N/A 1.3/10 N/A N/A
Nintendo Power N/A N/A 5.7/10 N/A N/A
OPM (UK) N/A N/A N/A N/A 3/10
PC Gamer (US) N/A N/A N/A 78% N/A
Aggregate scores
GameRankings 44% 72% 29% 90% 34%
Metacritic N/A 74/100 N/A N/A N/A

Carmageddon is a vehicular combat video game released for personal computers in 1997. It was later ported to other platforms, and spawned a series of follow-up titles. The game was produced by Stainless Games and published by Interplay Productions and Sales Curve Interactive.

In 2011, Stainless Games obtained the rights to Carmageddon from former company Square Enix Europe. In June 2012, it was announced that a new port of the game would be released for iOS and certain Android mobile devices. The game was released as both a free demo and paid game in 2013.

In Carmageddon, the player races a vehicle against a number of other computer controlled competitors in various settings, including city, mine and industrial areas. The player has a certain amount of time to complete each race, but more time may be gained by collecting bonuses, damaging the competitors' cars, or by running over pedestrians.

Races are completed by either completing the course as one would a normal racing game, "wasting" (wrecking) all other race cars, or killing all pedestrians on the level. The game includes 36 race tracks played across 11 different maps.

The game featured instrumental versions of songs from Fear Factory's album from 1995, Demanufacture, with the song "Zero Signal" being used in the game's intro. Other songs from the album that appear are Demanufacture and Body Hammer.

The game that became Carmageddon started out as "3D Destruction Derby", a banger racing sim prototyped by Stainless Software. This was signed by SCi in 1995, but under the condition that it be made into a licensed game in order to guarantee popularity. Initially SCi wanted to use the Mad Max license, but they were unable to find out who owned the rights to the franchise. They instead secured the Death Race 2000 license, as a sequel to the original film was at that time planned.


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