Carmageddon | |
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![]() European cover art
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Developer(s) |
Stainless Games Aqua Pacific (GBC version) Software Creations (N64 version) |
Publisher(s) |
Sales Curve Interactive (Europe, all original versions) Interplay Productions (North America, MS-DOS) Titus Interactive (North America, N64 and GBC) Stainless Games (iOS and Android versions) |
Series | Carmageddon |
Engine | BRender |
Platform(s) | MS-DOS, Windows, Mac OS, PlayStation, Nintendo 64, Game Boy Color, iOS, Android |
Release |
MS-DOS Windows, Mac OS 1997 PlayStation
Game Boy Color April 3, 2000 iOS October 17, 2012 Android May 10, 2013 |
Genre(s) | Vehicular combat |
Mode(s) | Single player, multiplayer |
Review scores | |||||
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Publication | Score | ||||
GBC | iOS | N64 | PC | PS | |
AllGame |
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N/A |
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CGW | N/A | N/A | N/A | ![]() ![]() ![]() ![]() ![]() |
N/A |
Edge | N/A | N/A | N/A | 6/10 | N/A |
GameFan | N/A | N/A | 40% | N/A | N/A |
GamePro | N/A | N/A | N/A |
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N/A |
Game Revolution | N/A | N/A | N/A | B+ | N/A |
GameSpot | 3.1/10 | N/A | 2.1/10 | 8.8/10 | N/A |
IGN | 3/10 | N/A | 1.3/10 | N/A | N/A |
Nintendo Power | N/A | N/A | 5.7/10 | N/A | N/A |
OPM (UK) | N/A | N/A | N/A | N/A | 3/10 |
PC Gamer (US) | N/A | N/A | N/A | 78% | N/A |
Aggregate scores | |||||
GameRankings | 44% | 72% | 29% | 90% | 34% |
Metacritic | N/A | 74/100 | N/A | N/A | N/A |
Carmageddon is a vehicular combat video game released for personal computers in 1997. It was later ported to other platforms, and spawned a series of follow-up titles. The game was produced by Stainless Games and published by Interplay Productions and Sales Curve Interactive.
In 2011, Stainless Games obtained the rights to Carmageddon from former company Square Enix Europe. In June 2012, it was announced that a new port of the game would be released for iOS and certain Android mobile devices. The game was released as both a free demo and paid game in 2013.
In Carmageddon, the player races a vehicle against a number of other computer controlled competitors in various settings, including city, mine and industrial areas. The player has a certain amount of time to complete each race, but more time may be gained by collecting bonuses, damaging the competitors' cars, or by running over pedestrians.
Races are completed by either completing the course as one would a normal racing game, "wasting" (wrecking) all other race cars, or killing all pedestrians on the level. The game includes 36 race tracks played across 11 different maps.
The game featured instrumental versions of songs from Fear Factory's album from 1995, Demanufacture, with the song "Zero Signal" being used in the game's intro. Other songs from the album that appear are Demanufacture and Body Hammer.
The game that became Carmageddon started out as "3D Destruction Derby", a banger racing sim prototyped by Stainless Software. This was signed by SCi in 1995, but under the condition that it be made into a licensed game in order to guarantee popularity. Initially SCi wanted to use the Mad Max license, but they were unable to find out who owned the rights to the franchise. They instead secured the Death Race 2000 license, as a sequel to the original film was at that time planned.