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Brute Force (video game)

Brute Force
Brute Force Coverart.png
Developer(s) Digital Anvil
Publisher(s) Microsoft Game Studios
Composer(s) James Hannigan
Jesper Kyd
Platform(s) Xbox
Release date(s)
  • NA: May 27, 2003
  • PAL: June 20, 2003
Genre(s) Third-person shooter
Tactical shooter
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 78%
Metacritic 77%
Review scores
Publication Score
EGM 67/100
Eurogamer 80/100
G4 60/100
Game Informer 83/100
GameSpot 76/100
IGN 81/100
OXM (US) 80/100
TeamXbox 96/100
Cinescape 100

Brute Force is a video game released for the Xbox by Microsoft in 2003. The game is a squad-based third-person shooter that uses four members of a team which fight in numerous battles. Each character on the team has their own strengths and weaknesses. The story is of a science-fiction setting where humans spread throughout the galaxy and tension arises with the threat of a hostile alien race that appears. The squad, Brute Force, is sent in to confront the enemy. Brute Force began as a PC game in 2000, but was soon after turned into a first-party title for the Xbox, following the buyout of Digital Anvil by Microsoft.

Brute Force was developed to be a third-person squad-based shooter. This allows for both open-ended type gameplay and adding a tactical component by playing the characters according to their abilities. Engagements can be handled via stealth, sniper fire, or direct assault. Each of the four playable characters has a special ability for approaching combat in their own way. Tex and Brutus are suited to direct assaults, Hawk is suited to stealth, and Flint is suited to sniping enemies. The player switches between and issues orders to the characters via the D-pad. No online gameplay is offered with Brute Force, however there is cooperative play, where another player may at any time control another character during the campaign. Up to four players are supported this way.

After the mechanics of the squad-based gameplay, AI was perhaps the most important parts of development. This was actually to complement the team-based system, which would allow the enemies to act intelligently and allow your team to support the player and work together as a team. The gameplay has four different command modes to which the AI reacts differently. The characters are also aware of the environment in finding areas for cover and sniping, as well as going to heal themselves.

The single player campaign missions are composed mostly of a series of battles where the player attempts to fight their way to the end. They consist mostly of objectives such as disabling structures, eliminating a target, or collecting an artifact. These missions take place on six different planets with different environments — a desert, a swamp, a volcanic planet, and an alien lair.

The non co-op multiplayer feature consists of choosing one squad (which usually represents different human factions and alien races) and playing different game modes against other players. The different squads are unlocked as you complete the campaign (i.e. the first squad unlocked are the main characters of the game). Each squad member has a different set of weapons or ability.


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